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Method and apparatus for providing realistic movement of human characters on a video display

  • US 6,288,727 B1
  • Filed: 09/01/2000
  • Issued: 09/11/2001
  • Est. Priority Date: 03/31/1997
  • Status: Expired due to Term
First Claim
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1. A computerized game for use on a computing apparatus having a display, a memory and an input terminal all operatively connected together, the computing apparatus causes an image to be displayed in response to the computerized game when accessed in the memory and to inputs from the input terminal, the computerize game comprises:

  • means for generating an image on the display of a moveable figure having a first and second element connected together at a first union in a first position of a first frame and wherein at least the second element moves in response to inputs provided by the input terminal via the computing apparatus and wherein the computing apparatus in response to an input from the input terminal converts the input to a simulated solution of a first equation of motion that determines a second position of the second element in a second frame to be displayed on the displayed, the first equation of motion defines a first acceleration value as being equal to a negative first predetermined constant times a first position value representing a displacement from a target of the second element minus a second predetermined constant times a first velocity value wherein the first velocity value is defined as the rate of change in the displacement of the second element in the first plane between the first and second frames and wherein the first velocity value further includes the sum of the first velocity value of the first frame plus the first acceleration value of the second frame, and the first position value is equal the first position value of the first frame plus the first velocity value of the second frame.

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