Interactive game apparatus with game play controlled by user-modifiable toy
First Claim
1. An interactive game apparatus for use with a computer system having a display screen, the game apparatus comprising:
- a plurality of physical parts from which parts can be selected and assembled together to construct a toy assembly;
a character creation mechanism in the computer for creating a virtual character having behavioral characteristics based on the parts constituting the toy assembly;
a display mechanism for displaying on the display screen a graphic character representation which resembles the toy assembly; and
a mechanism operating in the computer which is responsive to each part added to, or removed from, the toy assembly, for dynamically modifying the behavioral characteristics of the virtual character and the graphic character representation.
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0 Petitions
Accused Products
Abstract
A three dimensional physical toy that can be manipulated by a user is connected to a computer. Interchangeable accessory parts can be plugged into the toy via mechanisms which identify the accessory parts immediately when they are plugged into the toy body. A software program running in the computer displays a graphical character representation of the toy, including the accessory parts that have been plugged into the toy in a virtual environment on a monitor screen. The toy and the accessory parts interact dynamically with the software program so that the graphical character representation of the toy appears on the screen exactly as it physically appears to the user. The toy interacts with the virtual environment in each stage of construction an as each accessory part is added or removed. Therefore, as various accessory parts are inserted into, or removed from, the toy, the graphical character representation of the toy interacts with the virtual environment in different ways. Some of the accessory parts have physical sensors built in to detect motion, bending, etc. These parts can be physically manipulated by the user causing a predetermined action between the graphic character and the virtual environment.
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Citations
21 Claims
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1. An interactive game apparatus for use with a computer system having a display screen, the game apparatus comprising:
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a plurality of physical parts from which parts can be selected and assembled together to construct a toy assembly;
a character creation mechanism in the computer for creating a virtual character having behavioral characteristics based on the parts constituting the toy assembly;
a display mechanism for displaying on the display screen a graphic character representation which resembles the toy assembly; and
a mechanism operating in the computer which is responsive to each part added to, or removed from, the toy assembly, for dynamically modifying the behavioral characteristics of the virtual character and the graphic character representation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for playing an interactive game for use with a computer system having a display screen, the method comprising:
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(a) providing a plurality of physical parts from which parts can be selected and assembled together to construct a toy assembly;
(b) creating a virtual character having behavioral characteristics based on the parts constituting the toy assembly;
(d) displaying on the display screen a graphic character representation which resembles the toy assembly; and
(e) dynamically modifying the behavioral characteristics of the virtual character and the graphic character representation in response to each part added to, or removed from, the toy assembly. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
(f) creating a virtual environment with which the virtual character can interact.
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13. A method according to claim 11 further comprising:
(g) dynamically modifying the interaction of the virtual environment and the virtual character in response to an identification of each part added to, or removed from, the toy assembly.
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14. A method according to claim 11 wherein step (a) comprises:
(a1) attaching each of the plurality of parts to the toy assembly with an attaching mechanism.
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15. A method according to claim 14 wherein step (a1) comprises identifying the part to a dynamic modification mechanism in the computer.
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16. A method according to claim 11 wherein at least one of the parts comprises a sensor for sensing physical manipulation of the part.
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17. A method according to claim 16 further comprising controlling the virtual character with a mechanism which cooperates with the sensor.
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18. A method according to claim 11 further comprising:
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(h) selecting parts from a second plurality of physical parts and assembling the selected parts together to construct a second toy assembly; and
(i) connecting the toy assembly to the second toy assembly.
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19. A method according to claim 11 further comprising identifying parts in the toy assembly and the second toy assembly to a dynamic modification mechanism in the computer.
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20. A method according to claim 11 wherein the toy assembly comprises a toy body and a plurality of accessory parts.
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21. A computer program product for use with an interactive game apparatus having a plurality of physical parts from which parts can be selected and assembled together to construct a toy assembly and a computer system having a display screen, the computer program product comprising a computer usable medium having computer readable program code thereon, including:
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program code for creating a virtual character having behavioral characteristics based on the parts constituting the toy assembly;
program code for displaying on the display screen a graphic character representation which resembles the toy assembly; and
program code which is responsive to each part added to, or removed from, the toy assembly, for dynamically modifying the behavioral characteristics of the virtual character and the graphic character representation.
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Specification