Game machine
First Claim
Patent Images
1. A method of driving a game machine comprising:
- supplying a game start signal to a computer by pushing a start button by a player;
generating a chaos random number in response to said game start signal in a random generating unit disposed in said computer; and
controlling operation of a game of said game machine in response to the generated chaos random number.
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Accused Products
Abstract
A game machine for providing a game, the regularity of which cannot be easily recognized be the player, by making use of a chaotic random number produced by a random number generating means.
94 Citations
51 Claims
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1. A method of driving a game machine comprising:
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supplying a game start signal to a computer by pushing a start button by a player;
generating a chaos random number in response to said game start signal in a random generating unit disposed in said computer; and
controlling operation of a game of said game machine in response to the generated chaos random number. - View Dependent Claims (2)
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3. A method of driving a game machine comprising:
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supplying a game start signal to a computer by pushing a start button by a player;
generating a chaos random number in response to said game start signal in a random generating unit connected to said computer; and
controlling operation of a game of said game machine in response to the generated chaos random number. - View Dependent Claims (4)
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5. A method of driving a game machine comprising:
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supplying a game start signal to a computer by inserting a coin into said game machine through a coin insert by a player;
generating a chaos random number in response to said game start signal in a random generating unit disposed in said computer; and
controlling operation of a game of said game machine in response to the generated chaos random number. - View Dependent Claims (6)
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7. A method of driving a game machine comprising:
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supplying a game start signal to a computer by inserting a coin into said game machine through a coin insert by a player;
generating a chaos random number in response to said game start signal in a random generating unit connected to said computer; and
controlling operation of a game of said game machine in response to the generated chaos random number. - View Dependent Claims (8)
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9. A game machine comprising:
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a start button;
a computer;
means for supplying a game start signal to said computer by pushing said start button by a player; and
a random generating unit disposed in said computer, wherein a chaos random number is generated in response to said game start signal in said random generating unit, and wherein operation of a game of said game machine is controlled in response to the generated chaos random number. - View Dependent Claims (10)
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11. A game machine comprising:
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a start button;
a computer;
means for supplying a game start signal to said computer by pushing said start button by a player; and
a random generating unit connected to said computer, wherein a chaos random number is generated in response to said game start signal in said random generating unit, and wherein operation of a game of said game machine is controlled in response to the generated chaos random number. - View Dependent Claims (12)
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13. A game machine comprising:
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a coin insert;
a computer;
means for supplying a game start signal to said computer by inserting a coin into said game machine through said coin insert by a player; and
a random generating unit disposed in said computer, wherein a chaos random number is generated in response to said game start signal in said random generating unit, and wherein operation of a game of said game machine is controlled in response to the generated chaos random number. - View Dependent Claims (14)
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15. A game machine comprising:
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a coin insert;
a computer;
means for supplying a game start signal to said computer by inserting a coin into said game machine through said coin insert by a player; and
a random generating unit connected to said computer, wherein a chaos random number is generated in response to said game start signal in said random generating unit, and wherein operation of a game of said game machine is controlled in response to the generated chaos random number. - View Dependent Claims (16)
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17. A method of driving a game machine comprising:
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supplying a game start signal to a computer by pushing a start button by a player;
generating a random number in a random generating unit disposed in a computer;
changing difficulty level of the game conducted in said game machine by changing regularity of said random number; and
displaying the game content on said game machine according to said random number. - View Dependent Claims (18)
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19. A method of driving a game machine comprising:
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supplying a game start signal to a computer by pushing a start button by a player;
generating a random number in response to said game start signal in a random generating unit connected to a computer;
changing difficulty level of the game conducted in said game machine by changing regularity of said random number; and
displaying the game content on said game machine according to said random number. - View Dependent Claims (20)
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21. A method of driving a game machine comprising:
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generating a random number in a random generating unit disposed in a computer;
changing difficulty level of the game conducted in said game machine by changing regularity of said random number; and
displaying the game content on said game machine according to said random number. - View Dependent Claims (22)
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23. A method of driving a game machine comprising:
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generating a random number in a random generating unit connected to said computer;
changing difficulty level of the game conducted in said game machine by changing regularity of said random number; and
displaying the game content on said game machine according to said random number. - View Dependent Claims (24)
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25. A game machine comprising:
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a start button;
a computer;
means for supplying a game start signal to said computer by pushing said start button by a player; and
a random generating unit disposed in said computer, a display on which a game content is displayed, wherein a random number is generated in response to said game start signal in said random generating unit, wherein difficulty level of the game conducted in said game machine is changed by changing regularity of said random number; and
wherein said game content is displayed on said display according to said random number. - View Dependent Claims (26)
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27. A game machine comprising:
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a start button;
a computer;
means for supplying a game start signal to said computer by pushing said start button by a player;
a random generating unit connected to said computer; and
a display on which a game content is displayed, wherein a random number is generated in response to said game start signal in said random generating unit, wherein difficulty level of the game conducted in said game machine is changed by changing regularity of said random number; and
wherein said game content is displayed on said display according to said random number. - View Dependent Claims (28)
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29. A game machine comprising:
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a computer;
a random generating unit disposed in said computer; and
a display on which a game content is displayed, wherein a random number is generated in said random generating unit, wherein difficulty level of the game conducted in said game machine is changed by changing regularity of said random number; and
wherein said game content is displayed on said display according to said random number. - View Dependent Claims (30)
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31. A game machine comprising:
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a computer;
a random generating unit connected to said computer; and
a display on which a game content is displayed, wherein a random number is generated in said random generating unit, wherein difficulty level of the game conducted in said game machine is changed by changing regularity of said random number; and
wherein said game content is displayed on said display according to said random number. - View Dependent Claims (32)
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33. A game means comprising:
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means of intentionally and/or automatically altering an initial value of a nonlinear equation;
random number generating means for generating a chaos random number by solving said non-linear equation; and
control means for controlling the operation of a game of said game means in response to said chaos random number. - View Dependent Claims (34, 35)
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36. A game means comprising:
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means of intentionally and/or automatically altering an initial value of one dimensional nonlinear difference equation; and
random number generating means for generating a chaos random number by solving said one dimensional nonlinear difference equation. - View Dependent Claims (37, 38, 39)
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40. A game means comprising:
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means of intentionally or automatically altering an initial value of a Bernoulli shift; and
random number generating means for generating a chaos random number by solving said Bernoulli shift. - View Dependent Claims (41, 42)
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43. A game means comprising:
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means of intentionally and/or automatically altering an initial value of a logistic mapping; and
random number generating means for generating a chaos random number by solving said logistic mapping. - View Dependent Claims (44, 45)
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46. A game means comprising:
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means of intentionally and/or automatically altering an initial value of a tent mapping; and
random number generating means for generating a chaos random number by solving said tent mapping. - View Dependent Claims (47, 48)
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49. A game means comprising:
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means of intentionally and/or automatically altering an initial value of a Tshebyscheff mapping; and
random number generating means for generating a chaos random number by solving said Tshebyscheff mapping. - View Dependent Claims (50, 51)
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Specification