Acoustical system and method for simultaneously locating and tracking multiple personnel in rooms of a building
First Claim
1. A system for locating and tracking personnel in rooms of a building, comprising:
- means for transmitting a radio frequency (RF) sync pulse throughout a building having a plurality of rooms to be traversed by a plurality of players;
means for transmitting ultra-sound pulses from a plurality of fixed locations in each room, the ultra-sound pulses being generated in a predetermined timed sequence after each RF sync pulse;
means on each player for receiving the RF sync pulses and generating signals representative of the time each RF pulse is received;
means on each player for receiving the ultra-sound pulses transmitted in a room in which the player is currently located and generating signals representative of the delays between each RF sync pulse and the receipt of each of the ultra-sound pulses sequentially received thereafter;
means on each player for transmitting an RF tracking signal representing an identity of the player and the delays that each ultra-sound pulse is received after each RF sync pulse; and
control facility means for receiving the RF tracking signals from the players and for determining each player'"'"'s current position within one of the rooms based upon the delays that each ultra-sound pulse is received after each RF sync pulse for each player and for displaying the identity and current location of each player as each player moves within the rooms and moves from room to room.
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Accused Products
Abstract
A radio frequency (RF) sync pulse is transmitted throughout a building having a plurality of rooms to be traversed by a plurality of players during, for example, an assault training exercise. Ultra-sound pulses are transmitted from fixed piezoelectric transducers mounted at each corner of each room. The ultra-sound pulses with encoded room identity information are generated in a predetermined timed sequence by different ultra-sound transducers after each RF sync pulse. Each player carries an RF receiver for receiving the RF sync pulses. Each player also carries multiple microphones for receiving the ultra-sound pulses transmitted in a room in which the player is currently located. Timing circuitry carried by each player generates signals representative of the delays between each RF sync pulse and the receipt of each of the ultra-sound pulses sequentially received thereafter. Each player carries an RF transmitter for transmitting an RF tracking signal representing an identity of the room an identity of the player and the respective delays that each ultra-sound pulse is received after each RF sync pulse. A control facility receives all of the RF tracking signals from all of the players and determines each player'"'"'s current position within one of the rooms based upon the room identity code and the delays that each ultra-sound pulse is received after each RF sync pulse for each player. The control facility displays the identity and current location of each player as each player moves within the rooms and moves from room to room. The azimuth and elevation of each player along with the articulation of a weapon held by each player can also be determined and displayed.
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Citations
20 Claims
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1. A system for locating and tracking personnel in rooms of a building, comprising:
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means for transmitting a radio frequency (RF) sync pulse throughout a building having a plurality of rooms to be traversed by a plurality of players;
means for transmitting ultra-sound pulses from a plurality of fixed locations in each room, the ultra-sound pulses being generated in a predetermined timed sequence after each RF sync pulse;
means on each player for receiving the RF sync pulses and generating signals representative of the time each RF pulse is received;
means on each player for receiving the ultra-sound pulses transmitted in a room in which the player is currently located and generating signals representative of the delays between each RF sync pulse and the receipt of each of the ultra-sound pulses sequentially received thereafter;
means on each player for transmitting an RF tracking signal representing an identity of the player and the delays that each ultra-sound pulse is received after each RF sync pulse; and
control facility means for receiving the RF tracking signals from the players and for determining each player'"'"'s current position within one of the rooms based upon the delays that each ultra-sound pulse is received after each RF sync pulse for each player and for displaying the identity and current location of each player as each player moves within the rooms and moves from room to room. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for locating and tracking personnel in rooms of a building, comprising:
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transmitting a radio frequency (RF) sync pulse throughout a building having a plurality of rooms to be traversed by a plurality of players;
transmitting ultra-sound pulses from a plurality of fixed locations in each room, the ultra-sound pulses being generated in a predetermined timed sequence after each RF sync pulse;
receiving at each player the RF sync pulses and generating signals representative of the time each RF pulse is received by each player;
receiving at each player the ultra-sound pulses transmitted in a room in which the player is currently located and generating signals representative of the delays between each RF sync pulse and the receipt of each of the ultra-sound pulses sequentially received thereafter by each player;
transmitting from each player an RF tracking signal representing an identity of the player and the delays that each ultra-sound pulse is received after each RF sync pulse by the player;
receiving the RF tracking signals from all the players and determining each player'"'"'s current position within one of the rooms based upon the delays that each ultra-sound pulse is received after each RF sync pulse for each player; and
displaying the identity and current location of each player as the player moves within the rooms. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. A method for locating and tracking multiple personnel in a room of a building, comprising:
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transmitting a radio frequency (RF) sync pulse at a first predetermined interval in a room to be traversed by a plurality of players;
transmitting ultra-sound pulses from a plurality of fixed locations in the room, the ultra-sound pulses being generated at second predetermined intervals after each RF sync pulse;
receiving at each player the RF sync pulses and generating a signal representative of the time each RF pulse is received by each player;
receiving at each player the ultra-sound pulses transmitted in the room and generating signals representative of the delays between each RF sync pulse and the receipt of each of the ultra-sound pulses sequentially received thereafter by each player;
transmitting from each player an RF tracking signal representing an identity of the player and the delays that each ultra-sound pulse is received after each RF sync pulse by the player;
receiving the RF tracking signals from all the players and determining each player'"'"'s current position within the room based upon the delays that each ultra-sound pulse is received after each RF sync pulse for each player; and
indicating the identity and current location of each player in the room.
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Specification