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Method of hierarchical static scene simplification

  • US 6,307,558 B1
  • Filed: 03/03/1999
  • Issued: 10/23/2001
  • Est. Priority Date: 03/03/1999
  • Status: Expired due to Term
First Claim
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1. A method of scene simplification comprising:

  • concurrently simplifying a plurality of polygonal meshes in a scene represented by a hierarchical scene graph, the hierarchical scene graph comprising a plurality of nodes, each node storing a mesh;

    by determining an initial least level of detail polygon reduction ratio (LPPR) for at least one mesh;

    generating levels of detail variables for at least one mesh using the LPRR;

    generating a simplified version of at least one mesh by using the levels of detail variables; and

    rendering the simplified scene on a display;

    wherein determining the LPRR comprises;

    computing the surface area and polygon density for a mesh;

    determining a predicted polygon density for the mesh within a three dimensional bounding box;

    obtaining a reference density; and

    generating the LPRR for the mesh as a function of the three dimensional bounding box, the reference density, and the predicted polygon density of the mesh.

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