System and method for tracking and assessing movement skills in multidimensional space
DC CAFCFirst Claim
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1. A testing and training system comprising:
- a tracking system for continuously tracking an overall physical location of a player in a defined physical space; and
a computer operatively coupled to the tracking system for updating in real time a player virtual location in a virtual space corresponding to the physical location of the player in the physical space, for updating a view of the virtual space, and for providing at least one indicium of performance of the player moving in the physical space, wherein the at least one indicium is or is derived from a measure of a movement parameter of the player.
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Abstract
Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player'"'"'s three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.
747 Citations
100 Claims
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1. A testing and training system comprising:
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a tracking system for continuously tracking an overall physical location of a player in a defined physical space; and
a computer operatively coupled to the tracking system for updating in real time a player virtual location in a virtual space corresponding to the physical location of the player in the physical space, for updating a view of the virtual space, and for providing at least one indicium of performance of the player moving in the physical space, wherein the at least one indicium is or is derived from a measure of a movement parameter of the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 52, 53, 54, 55, 56, 57, 58, 59, 60, 63, 64, 65, 66)
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30. A method for testing and training comprising the steps of:
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tracking an overall physical location of a player within a defined physical space;
updating in real time a player virtual location corresponding to the physical location of the player;
updating in real time a view of the virtual space; and
providing at least one indicium of performance of the player moving in the physical space, the at least one indicium being or being derived from a measure of a movement parameter of the player. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 61, 62)
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38. A game system for two or more players comprising:
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a continuous three-dimensional tracking system for each of the players for determining changes in an overall physical location of the respective player in a respective defined physical space; and
a computer operatively coupled to the tracking systems for updating in real time player virtual locations in a virtual space corresponding to the physical locations of the players. - View Dependent Claims (39, 40, 41, 42)
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43. A testing and training system for assessing the ability of a player to complete a task, comprising:
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tracking means for determining the position of the player within a defined physical space within which the player moves to undertake the task, based on at least two Cartesian coordinates;
display means, operatively coupled to said tracking means, for displaying in a virtual space a player icon representing the instantaneous position of the player therein in scaled translation to the position of the player in said defined physical space;
means operatively coupled to said display means for depicting in said virtual space a protagonist;
means for defining an interactive task between the position of the player and the position of the protagonist icon in said virtual space; and
means for assessing the ability of the player in completing said task based on quantities of distance and time;
wherein said task comprises a plurality of segments requiring sufficient movement of said player in said defined physical space to provide quantification of bilateral vector performance of said player in completing said task.
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44. A testing and training system comprising:
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tracking means for tracking a user'"'"'s position within a physical space in three dimensions;
display means, operatively linked to said tracking means, for indicating the user'"'"'s position within said physical space in essentially real time;
means for defining an interactive protocol for said user;
means for measuring in essentially real time vertical displacements of the user'"'"'s center of gravity as the user responds to interactive protocols;
means for calculating the user'"'"'s movement velocities and/or accelerations during performance of said protocols; and
means for assessing the user'"'"'s performance in executing said physical activity. - View Dependent Claims (45, 46)
determining a user'"'"'s most efficient dynamic posture; and
means for providing numerical and graphical results of said measuring, calculating, and determining.
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46. A system as in claim 44, further comprising:
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calibrating the system for a dynamic posture that a user wishes to train, selected by the user; and
providing real-time feedback of a measurement of compliance with the desired dynamic posture during performance of the protocols.
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47. A testing and training system comprising:
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tracking means for tracking a user'"'"'s movement in three-degrees-of-freedom during his performance of protocols which include unplanned movements over various vector distances;
display means, operatively linked to said tracking means, for indicating the user'"'"'s position within said physical space in essentially real time;
means for defining a physical activity for said user operatively connected to said display means; and
means calculating in essentially real-time the user'"'"'s movement accelerations and decelerations;
means categorizing each movement leg to a particular vector; and
means for displaying feedback of bilateral performance.
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48. A testing and training system comprising:
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tracking means for tracking a user'"'"'s position within a physical space in three dimensions;
means for displaying a view of a virtual space proportional in dimensions to said physical space;
means for displaying, in essentially real time, a user icon in said virtual space at a location which is a spatially correct representation of the user'"'"'s position within said physical space;
means for defining a physical activity for said user operatively connected to said display means; and
means for assessing the user'"'"'s performance in executing said physical activity.
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49. A testing and training system comprising:
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a tracking system for providing a set of three dimensional coordinates of a user within a physical space;
a computer operatively linked to said tracking system to receive said coordinates from said tracking system and indicate the user'"'"'s position within said physical space on a display in essentially real time; and
wherein said computer includes a program to define a physical activity for the user and measure the user'"'"'s performance in executing the activity, to calculate the user'"'"'s movement velocities and/or accelerations during performance of said protocols, and to determine a user'"'"'s dynamic posture. - View Dependent Claims (50)
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51. A testing and training system comprising:
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a tracking system for providing a set of three dimensional coordinates of a user within a physical space during performance of protocols including unplanned movements over various vector distances;
a computer operatively linked to said tracking system to receive said coordinates from said tracking system and indicate the user'"'"'s position within said physical space on a display in essentially real time, and to calculate in essentially real-time the user'"'"'s movement accelerations and decelerations in executing the activity; and
means for displaying feedback of bilateral performance.
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67. A testing and training system comprising;
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a tracking system for continuously tracking the overall physical location of a player in a defined physical space having a first coordinate system; and
a computer operatively coupled to the tracking system for updating in real time a player virtual location in a virtual space corresponding to the physical location of the player in the physical space, and for updating a view of the virtual space having a second coordinate system, wherein the computer has an output for outputting the view of the virtual space to a display; and
wherein the first and second coordinate systems are substantially parallel and directed in the same sense. - View Dependent Claims (68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94)
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95. A method for testing and training comprising the steps of:
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tracking an overall physical location of a player within a defined physical space having a first coordinate system;
updating in real time a player virtual location corresponding to the physical location of the player; and
updating in real time a view of the virtual space having a second coordinate system;
wherein the first and second coordinate systems are substantially parallel and directed in the same sense. - View Dependent Claims (96, 97, 98, 99, 100)
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Specification