Game communication with synchronization of soundtrack system
First Claim
1. A game communication system comprising gaming machine units connected to each other through a first communication link, the first communication link is adapted to perform a communication procedure within the game communication system, each of the gaming machine units comprises:
- a second communication link adapted to execute the communication procedure to ensure bi-directional communications among the gaming machine units;
performance means for performing a sound track for a corresponding gaming machine unit; and
synchronization data setting means for setting a synchronization data which is used to control operation timing of said performance means.
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Accused Products
Abstract
A game communication system enhancing and improving clarity of players perception of a game. The game communication system includes gaming machine units connected to each other through communication modules which are adapted to perform a communication procedure within the game communication system. Each of the gaming machine units includes communication units adapted to execute the communication procedure to ensure bi-directional communications among the gaming machine units, a performance unit performing a sound track for a corresponding gaming machine unit, and a synchronization data setting unit setting a synchronization data which is used to control operation timing of the performance unit.
164 Citations
21 Claims
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1. A game communication system comprising gaming machine units connected to each other through a first communication link, the first communication link is adapted to perform a communication procedure within the game communication system, each of the gaming machine units comprises:
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a second communication link adapted to execute the communication procedure to ensure bi-directional communications among the gaming machine units;
performance means for performing a sound track for a corresponding gaming machine unit; and
synchronization data setting means for setting a synchronization data which is used to control operation timing of said performance means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
said memorizing means stores a performance data train which forms the sound track, and said game communication system further comprises: memory control means adapted to access said memorizing means from a position corresponding to the synchronization data produced by said synchronization data setting means.
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5. A game communication system as claimed in claim 1, wherein each of the gaming machine units further comprises mode allocating means for allocating either a master mode or a slave mode to the gaming machine units in said game communication system.
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6. A game communication system as claimed in claim 4, wherein
the performance data train is separated into predetermined data length segments, each segment comprising a label associated therewith, and said game communication system further comprises: -
correspondence table memorizing means for storing a correspondence table including the synchronization data set by said synchronization data setting means and the labels associated with the performance data train; and
label selecting means for selecting a label indicative of a start position where performance of the sound track is initiated, said label selecting means selecting the label in accordance with the synchronization data set by said synchronization data setting means and a counter value defined in the correspondence table read out of said correspondence table memorizing means.
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7. A game communication system as claimed in claim 6, wherein the gaming machine unit which is determined as the master by said mode allocating means counts a track time for the sound track by every one frame unit.
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8. A game communication system as claimed in claim 6, wherein the performance data train is separated into the plurality of segments in such a manner that each segment has a data length corresponding to a half measure or one third measure of a musical note of the sound track used.
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9. A game communication system as claimed in claim 3, further comprising downloading means for downloading and receiving the tone data from an external storage device.
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10. A game communication system comprising gaming machine units connected to each other through a first communication link, the first communication link adapted to perform a communication procedure within the game communication system, each of the gaming machine units comprises:
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memorizing means for storing sound tracks;
a second communication link adapted to execute the communication procedure to ensure bi-directional communications among the gaming machine units;
performance means for performing a sound track for a corresponding gaming machine unit;
status detecting means for detecting a game status for a local gaming machine unit where said status detecting means is located; and
memory control means connected to said status detecting means, said memory control means adapted to select a sound track from said memorizing means based on the game status indicated by a signal supplied from said status detecting means. - View Dependent Claims (11, 12, 13)
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14. A game communication system, comprising:
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gaming machine units connected to each other through a communication link;
performance means for performing a sound track for a corresponding gaming machine unit;
pan data generating means for generating a pan data which is used to achieve a global pan based on the number of said gaming machine units included in said game communication system; and
performance control means for controlling said performance means in accordance with the pan data generated by said pan data generating means. - View Dependent Claims (15, 16, 17)
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18. A game communication system comprising gaming machine units connected to each other through first communication modules, the first communication modules adapted to perform a communication procedure within the game communication system, each of the gaming machine units comprises:
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second communication modules adapted to execute the communication procedure to ensure bi-directional communications among the gaming machine units;
signal generating circuits performing a sound track for a corresponding gaming machine unit; and
synchronization data setting means for setting a synchronization data which is used to control operation timing of said signal generating circuits.
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19. A game communication system comprising gaming machine units connected to each other through a first communication link, the first communication link is adapted to perform a communication procedure within the game communication system, each of the gaming machine units comprises:
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a second communication link adapted to execute the communication procedure to ensure bi-directional communications among the gaming machine units;
a performance unit performing a sound track for a corresponding gaming machine unit; and
a synchronization data setting unit setting a synchronization data which is used to control operation timing of said performance unit.
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20. A game communication system comprising gaming machine units connected to each other through a first communication link, the first communication link adapted to perform a communication procedure within the game communication system, each of the gaming machine units comprises:
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a memory storing sound tracks;
a second communication link adapted to execute the communication procedure to ensure bi-directional communications among the gaming machine units;
a performance unit performing a sound track for a corresponding gaming machine unit;
a status detecting unit detecting a game status for a local gaming machine unit where said status detecting unit is located; and
a memory control unit connected to said status detecting unit, said memory control unit adapted to select a sound track from said memory based on the game status indicated by a signal supplied from said status detecting unit.
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21. A game communication system, comprising:
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gaming machine units connected to each other through a communication link;
a performance unit performing a sound track for a corresponding gaming machine unit;
a pan data generating unit generating a pan data which is used to achieve a global pan based on the number of said gaming machine units included in said game communication system; and
a performance control unit controlling said performance unit in accordance with the pan data generated by said pan data generating unit.
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Specification