Hide and find toy game
First Claim
1. A hide and find game comprising:
- a) a first game element to be hidden in a play area;
b) a second, portable game element to be carried by a player throughout the play area;
c) a wireless transmitter incorporated in one of said first and second game elements to emit a signal of a given strength;
d) a wireless receiver comprising an actuable sound generator and incorporated in said one of said first and second game elements to receive and compare the transmitted signal with a threshold level;
e) a responsive device, included within another of said first and second game elements, for reflecting the transmitted signal from said wireless transmitter incorporated in said one game element, back to said wireless receiver in said one game element;
f) said sound generator actuable to generate a sound informing the player that said second portable game element has been brought closer than a predetermined distance from said first hidden game piece; and
g) said threshold level set as a function of said predetermined distance.
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Accused Products
Abstract
A hide and find game includes a first game element to be hidden in a play area and a second, portable game element to be carried by a player through-out the play area. A wireless transmitter is incorporated in one of the first and second game elements to emit a signal of a given strength. A wireless receiver is incorporated in one of the first and second game elements to receive and compare the transmitted signal with a threshold level. The receiver includes a sound generator that is actuable to generate a sound informing the player that a second portable game element has been brought closer than a predetermined distance from the first hidden game piece whereby the player is prompted to find the first, hidden game element. The threshold level is set as a function of the predetermined distance.
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Citations
9 Claims
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1. A hide and find game comprising:
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a) a first game element to be hidden in a play area;
b) a second, portable game element to be carried by a player throughout the play area;
c) a wireless transmitter incorporated in one of said first and second game elements to emit a signal of a given strength;
d) a wireless receiver comprising an actuable sound generator and incorporated in said one of said first and second game elements to receive and compare the transmitted signal with a threshold level;
e) a responsive device, included within another of said first and second game elements, for reflecting the transmitted signal from said wireless transmitter incorporated in said one game element, back to said wireless receiver in said one game element;
f) said sound generator actuable to generate a sound informing the player that said second portable game element has been brought closer than a predetermined distance from said first hidden game piece; and
g) said threshold level set as a function of said predetermined distance.
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2. A hide and find game comprising:
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at least one first game element to be hidden in a play area, the at least one first game element including;
a wireless transmitter to emit a signal of a given strength, with the emitted signal encoding a respective one of a plurality of codes;
a second, portable game element to be carried by a player throughout the play area, the second portable game element including;
a wireless receiver having an actuable sound generator to generate a sound informing the player that said second portable game element has been brought closer than a predetermined distance from said first hidden game element, wherein the wireless receiver generates the sound based on a respective code from a respective first game element. - View Dependent Claims (3, 4, 5, 6)
wherein the wireless receiver, responsive to the second portable game element being beyond the predetermined distance from said first hidden game element, generates a second message indicating that such first and second game elements are not within the predetermined distance.
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5. The hide and find game of claim 2, wherein each of the plurality of codes uniquely identifies each respective first game element.
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6. The hide and find game of claim 2, wherein each of the plurality of codes corresponds to a pre-stored message to be emitted as audio to the user.
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7. A hide and find game comprising:
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a) a first game element to be hidden in a play area;
b) a second, portable game element to be carried by a player throughout the play area;
c) a wireless transmitter incorporated in one of said first and second game elements to emit a signal of a given strength;
d) a wireless receiver comprising an actuable sound generator and incorporated in said one of said first and second game elements to receive and compare the transmitted signal with a threshold level;
e) a responsive device, included within another of said first and second game elements, for receiving the transmitted signal from said wireless transmitter incorporated in said one game element, and, in response to receiving the transmitted signal, sending a signal for reception by said wireless receiver in said one game element;
f) said sound generator actuable to generate a sound informing the player that said second portable game element has been brought closer than a predetermined distance from said first hidden game piece; and
g) said threshold level set as a function of said predetermined distance. - View Dependent Claims (8, 9)
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Specification