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Input device, game device, and method and recording medium for same

  • US 6,312,335 B1
  • Filed: 01/23/1998
  • Issued: 11/06/2001
  • Est. Priority Date: 01/30/1997
  • Status: Expired due to Term
First Claim
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1. A game processing device which processes a simulated game wherein an input device operated by a player is modeled on an instrument required for a prescribed action in real-life, comprising:

  • game developing means for developing a game simulating said real-life action and providing a display indicating that said instrument has received an impact at a timing during said game corresponding to a time when said instrument would receive an impact during said real-life action;

    acceleration means for measuring a magnitude of an acceleration of the input device; and

    instruction means for outputting an instrument signal to said input device indicating that said impact has been received at a timing during said game corresponding to a time when said impact would be received, wherein the development of the game by said developing means is changed, and said game simulates fishing, said input device is modeled on a fishing rod and reel, and said game developing means determines that a fish has escaped after a “

    bite”

    when the rod is raised with a magnitude of acceleration above an acceleration threshold or the reel is rotated above a threshold number of rotations, while the fish is moving.

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