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System and method for networking video games

  • US 6,315,668 B1
  • Filed: 04/13/1999
  • Issued: 11/13/2001
  • Est. Priority Date: 09/24/1998
  • Status: Expired due to Term
First Claim
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1. A system for networking electronic game units, comprising:

  • an arcade router coupled with one or more game units at each of a plurality of locations and coupled to a communications resource for supporting bi-directional exchange of information with said one or more game units;

    a first router coupled with a first group of said communications resources for supporting bi-directional exchange of information with a corresponding first group of said one or more game units;

    a first server coupled with said first router for controlling said bi-directional exchange of information so as to support interactive play by a plurality of game units at different ones of said plurality of locations; and

    a state synchronizing system for synchronizing the exchange of state information among game units which are engaged in interactive play in such a manner that each of said game units operates on substantially the same sequence of incoming information.

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