Portable color display game machine and storage medium for the same
First Claim
1. A storage medium for a portable game machine, said storage medium being removably attachable to said portable game machine so as to supply data and a program to an image processor of said portable game machine, said storage medium being characterized in that both tone data and color data are pre-stored for image display, and one of the tone data and the color data is selectively processed by said image processor of said portable game machine.
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Accused Products
Abstract
A portable color display game machine includes a game cartridge type determining circuit configured to determine whether a color game cartridge storing color data for a game or a monochrome game cartridge storing monochrome data for a game is attached to the color display game machine. Color display generating circuitry is configured to generate a color game display based on the color data when the color game cartridge is attached to the color display game machine, and to generate a color game display based on the monochrome data when the monochrome game cartridge is attached to the color display game machine.
96 Citations
24 Claims
- 1. A storage medium for a portable game machine, said storage medium being removably attachable to said portable game machine so as to supply data and a program to an image processor of said portable game machine, said storage medium being characterized in that both tone data and color data are pre-stored for image display, and one of the tone data and the color data is selectively processed by said image processor of said portable game machine.
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3. A computer-readable medium for use with a hand-held display system that comprises a liquid crystal display, user operable input devices, and processing circuitry that generates a display on the liquid crystal display for a video game based on a video game program stored on said computer-readable medium and user inputs from the input devices, the computer-readable medium having stored thereon a data structure comprising the video game program;
- background character data for each of a plurality of background characters for the video game; and
object character data for each of a plurality of object characters for the video game, the character data for each background and object character including tone data for use with monochrome display processing circuitry and color data for use with color display processing circuitry. - View Dependent Claims (4, 5, 6, 7, 8, 9, 10, 11)
- background character data for each of a plurality of background characters for the video game; and
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12. A method for generating display data for background characters and object characters of a video game played on a hand-held display system comprising a liquid crystal display and user operable input devices, the method comprising the steps of:
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operatively connecting processing circuitry to a computer-readable medium having stored thereon a data structure comprising a video game program for the video game, background character data for each of a plurality of background characters for the video game and object character data for each of a plurality of object characters for the video game, the character data for each background and object character including tone data used for monochrome display processing and color data used for color display processing; and
generating display data for displaying the background characters and the object characters on the liquid crystal display of the hand-held device in accordance with a processing operation that uses one of the tone data and the color data stored on the computer-readable medium. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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21. A hand-held display system for playing a video game comprising:
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a housing grippable by a user'"'"'s hands;
a liquid crystal display viewable by the user gripping the housing;
input devices operable by the user when the user grips the housing;
a connector for operatively connecting to a computer-readable medium having stored thereon a data structure comprising a video game program for the video game;
background character data for each of a plurality of background characters for the video game; and
object character data for each of a plurality of object characters for the video game, the character data for each background and object character including tone data for use with monochrome display processing circuitry and color data for use with color display processing circuitry;
processing circuitry for processing the video game program, user inputs from the input devices and one of the tone data and the color data stored on the computer-readable medium in order to display the background characters and the object characters on the liquid crystal display. - View Dependent Claims (22, 23, 24)
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Specification