Motion simulator for a video game
First Claim
Patent Images
1. A motion simulator for a video game comprising:
- a base;
a platform supported on the base and having first and second sides;
first and second motors driving respective first and second shafts;
first and second cams mounted to the respective first and second shafts; and
first and second cam followers connected to the platform proximate the respective first and second sides, the first and second cam followers resting on the respective first and second cams such that rotation of either the first or second shaft causes vertical movement of the platform.
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Abstract
In one aspect of the present invention, there is provided a motion simulator for a video game. The motion simulator includes a base and a platform supported on the base. The platform has first and second sides. First and second motors drive respective first and second shafts. First and second cams are mounted to the respective first and second shafts. First and second cam followers are connected to the platform proximate the respective first and second sides. The first and second cam followers rest on the respective first and second cams such that rotation of either the first or second shaft causes vertical movement of the platform.
154 Citations
42 Claims
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1. A motion simulator for a video game comprising:
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a base;
a platform supported on the base and having first and second sides;
first and second motors driving respective first and second shafts;
first and second cams mounted to the respective first and second shafts; and
first and second cam followers connected to the platform proximate the respective first and second sides, the first and second cam followers resting on the respective first and second cams such that rotation of either the first or second shaft causes vertical movement of the platform. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A motion simulator for a video game comprising:
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a base;
a movable platform supported on the base;
a motor driving a shaft;
a cam mounted to the shaft; and
a cam follower connected to the platform and resting on the cam such that rotation of the shaft causes vertical movement of the platform. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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26. A method of moving a video game seat comprising:
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providing a motion simulator including a base, a platform supported on the base and having first and second sides, first and second motors for driving respective first and second shafts, first and second cams mounted to the respective first and second shafts, and first and second cam followers connected to the platform proximate the respective first and second sides, the first and second cam followers resting on the respective first and second cams such that rotation of either the first or second shaft causes vertical movement of the platform;
depicting an action on a video display; and
rotating one or both of the first and second shafts to cause vertical movement of the platform to simulate the action on the video display. - View Dependent Claims (27, 28, 29, 30, 31, 32, 33)
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34. A motion simulator comprising:
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a base;
a platform movable with respect to said base; and
at least three connecting members between said platform and said base, one of said connecting members being a fixed connection mechanism, the other connecting members being at least first and second vertically movable connectors, at least one of said vertically movable connectors including a cam system. - View Dependent Claims (35, 36, 37, 38, 39, 40, 41, 42)
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Specification