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Computer animation method for creating computer generated animated characters

DC
  • US 6,317,132 B1
  • Filed: 05/03/2000
  • Issued: 11/13/2001
  • Est. Priority Date: 08/02/1994
  • Status: Expired due to Fees
First Claim
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1. A computer animation method for creating computer generated animated characters, comprising the steps of:

  • assigning a plurality of joints to an animated character;

    specifying an upper limit vector and a lower limit vector for each of the joints, the upper limit vector and the lower limit vector each containing three values, each of the values of said upper limit vector corresponding to an upper limit of a rotational range on one of three mutually orthogonal axes of rotation of a joint, and each of the values of the lower limit vector corresponding to a lower limit of the rotational range on one of the three mutually orthogonal axes of rotation of the joint;

    specifying a time vector for each of the joints, the time vector containing three variables which are functions of time whose values correspond to a linear interpolant between the upper limit and the lower limit of the rotational range, on, respectively, each of the rotational axes; and

    displaying, over time, each of the joints at a position defined by the values of its respective time vector.

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