Game card
First Claim
1. A plurality of game cards, each comprising:
- a positional specific information entering space with a frame, for entering a positional information for specifying a player'"'"'s position, a player'"'"'s specific information entering space with a frame, for entering a player'"'"'s specific information for specifying the player, a first digital information entering space with a frame, having ten first objects to be selected, for optionally selecting one first object to be selected from among the ten first objects to be selected, the first objects being numerals, a second digital information entering space with a frame, having ten second objects to be selected, for optionally selecting one second object to be selected from among the ten second objects to be selected, the second objects being words indicative of colors, a third digital information entering space with a frame, having eight third objects to be selected, for optionally selecting one third object to be selected from among the eight third objects to be selected, the third objects being words indicative of scenes, a fourth digital information entering space with a frame for entering a character which optionally occurs to the player, a fifth digital information entering space with a frame for entering a message which optionally occurs to the player, a first analog information entering space with a frame for entering a figure which optionally occurs to the player, and a second analog information entering space with a frame for entering a free image which optionally occurs to the player, wherein a degree of sympathy is evaluated by bonding one information entered in one card and another information entered in another card to give points to a player when one information entered in one card is coincident with another information entered in another card;
wherein all of the game cards are formed in a substantially same shape and each game card comprises a connecting part for connecting one game card with another at an end of each game card, wherein the connecting part comprises a first protrusion having a shape broadened toward a free end thereof, which is formed on one of upper and lower ends of each game card;
a first recess having a shape corresponding to that of the first protrusion, which is formed at a position corresponding to that of the first protrusion, on the other of the upper and lower ends;
a second protrusion having a shape broadened toward a free end thereof, which is formed on one of right and left ends of each game card;
a second recess having a shape corresponding to that of the second protrusion, which is formed at a position corresponding to that of the second protrusion on the other of the right and left ends thereof.
1 Assignment
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Accused Products
Abstract
A game card for a sympathetic game or the like, enables a plurality of players to enjoy a psychological sympathetic game. The card includes a positional specific information entering space with a frame, a player'"'"'s specific information entering space with a frame, a digital information entering space with a frame and an analog information entering space with a frame. The game card is used for playing a game in which the game cards are dealt to a plurality of players one by one. Each player enters a positional information for specifying a position of the player in the positional specific information entering space, a player'"'"'s specific information for specifying the player in the player'"'"'s specific information entering space, an information selected from among a plurality of predetermined written information in the digital information entering space and optional information determined by the player in the analog information entering space. The game cards are collected and arranged in accordance with the positional information entered in the positional specific information entering space. A degree of sympathy between one digital information entered in one game card and another digital information entered in another game card arranged around the one game card, and a degree of sympathy between one analog information entered in one game card and another analog information entered in another game card which is arranged around the one game card, are estimated by giving points.
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Citations
10 Claims
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1. A plurality of game cards, each comprising:
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a positional specific information entering space with a frame, for entering a positional information for specifying a player'"'"'s position, a player'"'"'s specific information entering space with a frame, for entering a player'"'"'s specific information for specifying the player, a first digital information entering space with a frame, having ten first objects to be selected, for optionally selecting one first object to be selected from among the ten first objects to be selected, the first objects being numerals, a second digital information entering space with a frame, having ten second objects to be selected, for optionally selecting one second object to be selected from among the ten second objects to be selected, the second objects being words indicative of colors, a third digital information entering space with a frame, having eight third objects to be selected, for optionally selecting one third object to be selected from among the eight third objects to be selected, the third objects being words indicative of scenes, a fourth digital information entering space with a frame for entering a character which optionally occurs to the player, a fifth digital information entering space with a frame for entering a message which optionally occurs to the player, a first analog information entering space with a frame for entering a figure which optionally occurs to the player, and a second analog information entering space with a frame for entering a free image which optionally occurs to the player, wherein a degree of sympathy is evaluated by bonding one information entered in one card and another information entered in another card to give points to a player when one information entered in one card is coincident with another information entered in another card;
wherein all of the game cards are formed in a substantially same shape and each game card comprises a connecting part for connecting one game card with another at an end of each game card, wherein the connecting part comprises a first protrusion having a shape broadened toward a free end thereof, which is formed on one of upper and lower ends of each game card;
a first recess having a shape corresponding to that of the first protrusion, which is formed at a position corresponding to that of the first protrusion, on the other of the upper and lower ends;
a second protrusion having a shape broadened toward a free end thereof, which is formed on one of right and left ends of each game card;
a second recess having a shape corresponding to that of the second protrusion, which is formed at a position corresponding to that of the second protrusion on the other of the right and left ends thereof.- View Dependent Claims (2)
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3. A plurality of game cards, each comprising:
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a positional specific information entering space with a frame, a player'"'"'s specific information entering space with a frame, a first digital information entering space with a frame, having ten first objects to be selected, for optionally selecting one first object to be selected from among the ten first objects to be selected, the first objects being numerals, a second digital information entering space with a frame, having ten second objects to be selected, for optionally selecting one second object to be selected from among the ten second objects to be selected, the second objects being words indicative of colors, a third digital information entering space with a frame, having eight third objects to be selected, for optionally selecting one third object to be selected from among the eight third objects to be selected, the third objects being words indicative of scenes, a fourth digital information entering space with a frame, for entering a character which optionally occurs to the player, a fifth digital information entering space with a frame, for entering a message which optionally occurs to the player, a first analog information entering space with a frame, for entering a figure which optionally occurs to the player, and a second analog information entering space with a frame, for entering a free image which optionally occurs to the player, wherein the plurality of game cards are used for playing a game in which the game cards are dealt to a plurality of players one by one;
each player enters a positional information for specifying a position of the each player in the positional specific information entering space, enters a player'"'"'s specific information for specifying the player in the player'"'"'s specific information entering space, selects one first object to be selected from among the ten first objects to be selected in the first digital information entering space, selects one second object to be selected from among the ten second objects to be selected in the second digital information entering space, selects one third object to be selected from among the eight third objects to be selected in the third digital information entering space, enters a character which optionally occurs to the player in the fourth digital information entering space, enters a message which optionally occurs to the player in the filth digital information entering space, enters a figure which optionally occurs to the player in the first analog information entering space and enters a free image which optionally occurs to the player in the second analog information entering space, and then the game cards are collected;
the plurality of collected game cards are arranged in accordance with the positional information entered in the positional specific information entering space, wherein a degree of sympathy between one first object selected in one game card and another first object selected in another game card which is arranged around the one game card, a degree of sympathy between one second object selected in one game card and another second object selected in another game card which is arranged around the one game card, a degree of sympathy between one third object selected in one game card and another third object selected in another game card which is arranged around the one game card, a degree of sympathy between one character entered in one game card and another character entered in another game card which is arranged around the one game card, a degree of sympathy between one message entered in one game card and another message entered in another game card which is arranged around the one game card, a degree of sympathy between one figure entered in one game card and another figure entered in another game card which is arranged around the one game card, and a degree of sympathy between one free image entered in one game card and another free image entered in another game card which is arranged around the one game card are evaluated by bonding one information entered in one card and another information entered in another card to give points to a player when one information entered in one card is coincident with another information entered in another card;
wherein all of the game cards are formed in a substantially same shape and each game card comproses a connecting part for connecting one game card with another ta an end of each game card, wherein the connecting part comprises a first protrusion having a shape broadened toward a free end thereof, which is formed on one of upper and lower ends of each game card;
a first recess having a shape corresponding to that of the first protrusion, which is formed at a position corresponding to that of the first protrusion, on the other of the upper and lower ends;
a second protrusion having a shape broadened toward a free end thereof, which is formed one of right and left ends of each game card;
a second recess having a shape corresponding to that of the second protrusion, which is formed at a position corresponding to that of the second protrusion on the other of the right and left ends thereof.- View Dependent Claims (4)
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5. A plurality of game cards, each comprising:
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a positional specific information frame space for entering positional information of a player with respect to other players;
a player specific information frame space for entering player specific information identifying the player;
a first information frame space having ten first objects to be selected, for optionally selecting one first object to be selected from among the ten first objects to be selected, the first objects being numerals, a second information frame space having ten second objects to be selected, for optionally selecting one second object to be selected from among the ten second objects to be selected, the second objects being words indicative of colors, a third information frame space having eight third objects to be selected, for optionally selecting one third object to be selected from among the eight third objects to be selected, the third objects being words indicative of scenes, a fourth information frame space for entering a character which optionally occurs to the player, a fifth information frame space for entering a message which optionally occurs to the player, a sixth information frame space for entering a figure which optionally occurs to the player, a seventh information frame space for entering a free image which optionally occurs to the player, and interlocking connectors for connecting the game card with other game cards, wherein a degree of sympathy is evaluated by bonding one information entered in one card and another information entered in another card to give points to a player when one information entered in one card is coincident with another information entered in another card;
wherein all of the game cards are formed in a substantially same shape and the interlocking connectors comprise a protrusion extending from a first end of each game card for interlocking with a corresponding mating recess on a respective opposite second end of another game card and a recess formed at a position corresponding to that of the protrusion along an opposite second end of each game card for interlocking with a corresponding protrusion on a respective first end of another game card. - View Dependent Claims (6, 7, 8)
the plurality of protrusions interlocking with corresponding mating recesses of other game cards and the plurality of recesses interlocking with corresponding mating protrusions of other game cards. -
8. The game card of claim 5, further comprising a trial number identifying information frame space for entering trial information indicative of a number of trials to be performed.
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9. A plurality of game cards adapted for a sympathetic game, each comprising:
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a positional specific information entering space with a frame, for entering a positional information for specifying a player'"'"'s position;
a player'"'"'s specific information entering space with a frame, for entering a player'"'"'s specific information for specifying the player;
a first digital information entering space with a frame, having ten first objects to be selected, for optionally selecting one first object to be selected from among the ten first objects to be selected, the first objects being numerals, a second digital information entering space with a frame, having ten second objects to be selected, for optionally selecting one second object to be selected from among the ten second objects to be selected, the second objects being words indicative of colors, a third digital information entering space with a frame, having eight third objects to be selected, for optionally selecting one third object to be selected from among the eight third objects to be selected, the third objects being words indicative of scenes, a fourth digital information entering space with a frame, for entering a character which optionally occurs to the player, a fifth digital information entering space with a frame, for entering a message which optionally occurs to the player, a first analog information entering space with a frame, for entering a figure which optionally occurs to the player, and a second analog information entering space with a frame, for entering a free image which optionally occurs to the player, wherein the sympathetic game is conducted by distributing a different one of the plurality of game cards to each of a plurality of players one by one, each of the players filling in the positional information entering space, the specific information entering space, the first digital information entering space, the second digital information entering space, the third digital information entering space, the fourth digital information entering space, the fifth digital information entering space, the first analog information entering space and the second analog information entering space, arranging the filled game cards in accordance with the respective entered positional information, and determining a first degree of sympathy between one first object selected in one game card and another first object selected in another game card, a second degree of sympathy between one second object selected in one game card and another second object selected in another game card, a third degree of sympathy between one third object selected in one game card and another third object selected in another game card, a fourth degree of sympathy between one character entered in one game card and another character entered in another game card, a fifth degree of sympathy between one message entered in one game card and another message entered in another game card, a sixth degree of sympathy between one figure entered in one game card and another figure entered in another game card, and a seventh degree of sympathy between one free image entered in one game card and another free image entered in another game card by bonding one information entered in one card and another information entered in another card to give points to a player when one information entered in one card is coincident with another information entered in another card;
wherein all of the game cards are formed in a substantially same shape and each game card comprises a connecting part for connecting one game card with another at an end of each game card, wherein the connecting part comprises a first protrusion having a shape broadened toward a free end thereof, which is formed on one of upper and lower ends of each game card;
a first recess having a shape corresponding to that of the first protrusion, which is formed at a position corresponding to that of the first protrusion, on the other of the upper and lower ends;
a second protrusion having a shape broadened toward a free end thereof, which is formed on one of right and left ends of each game card;
a second recess having a shape corresponding to that of the second protrusion, which is formed at a position corresponding to that of the second protrusion on the other of the right and left ends thereof.- View Dependent Claims (10)
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Specification