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Image synthesis method, games machine, and information storage medium

  • US 6,319,121 B1
  • Filed: 10/28/1997
  • Issued: 11/20/2001
  • Est. Priority Date: 03/07/1996
  • Status: Expired due to Term
First Claim
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1. A method for training a player, comprising:

  • displaying an image of combat between a game character manipulated by a player and a game character manipulated by a computer, enabling the player to practice manipulations with a game controller in a selected training mode; and

    displaying an image indicating a hit mark at a hit location, when an attack by one of the game characters hits the other game character, wherein the training mode includes at least one of a counterattack ON mode, where the game character controlled by the computer attacks on command, and a counterattack OFF mode, where the game character controlled by the computer does not attack.

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  • 6 Assignments
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