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Method and a video game system of generating a field map

  • US 6,319,129 B1
  • Filed: 10/02/2000
  • Issued: 11/20/2001
  • Est. Priority Date: 09/30/1999
  • Status: Expired due to Term
First Claim
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1. A method of generating a field map used in a video game, comprising the steps of:

  • dividing the field map which consists of a plurality of blocks, into a first zone and a second zone by a boundary including sides and corners of the blocks;

    determining a first point for each side of the boundary on the basis of a location of each side of the boundary;

    determining a second point for each corner of the boundary on the basis of a location of each corner of the boundary; and

    transforming the boundary by connecting the first points and the second points.

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