Pachinko stand-alone and bonusing game
First Claim
1. A Pachinko game comprising:
- a playing field, said playing field a play piece;
lanes on said playing field, said play piece traveling through one of said lanes;
a payoff display at each of said plurality of lanes on said playing field;
a credit meter incremented by the amount of the payoff value on said display at said lane said play piece traveled through;
a play piece sensor in each of said lanes;
a controller, said controller (1) randomly selecting said payoff values from a pay table for display in said payoff displays, (2) receiving a signal from the sensor at said lane said play piece traveled through, and (3) incrementing said credit meter by said amount.
8 Assignments
0 Petitions
Accused Products
Abstract
A Pachinko bonus game system for an underlying game machine. The Pachinko bonus game has a playing field with a plurality of rows of pegs. A ball is launched onto the playing field by a launch mechanism when an initiate condition occurs during play of the underlying game. A row of lanes are provided on the playing field. The ball, after traversing among the pegs on the playing field, eventually travels through one of the lanes. At each lane is randomly displayed a bonus payoff value. The lane the ball travels through senses the presence of the ball and the value displayed for that lane is added to the credit meter in the underlying game. The bonus payoff values are randomly changed from game to game which eliminates any mechanical bias present in the Pachinko game. A stand-alone Pachinko game as well as using a Pachinko game as a coin dispenser is also provided.
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Citations
24 Claims
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1. A Pachinko game comprising:
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a playing field, said playing field a play piece;
lanes on said playing field, said play piece traveling through one of said lanes;
a payoff display at each of said plurality of lanes on said playing field;
a credit meter incremented by the amount of the payoff value on said display at said lane said play piece traveled through;
a play piece sensor in each of said lanes;
a controller, said controller (1) randomly selecting said payoff values from a pay table for display in said payoff displays, (2) receiving a signal from the sensor at said lane said play piece traveled through, and (3) incrementing said credit meter by said amount. - View Dependent Claims (2, 3, 7, 8, 9, 10, 11, 12)
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7. The Pachinko game of claim 1 wherein said randomly selected payoff values are moved to another lane with each new random selection.
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8. The Pachinko game of claim 7 wherein said movement to another lane is rotation so that with each random selection the payoff values are moved to the adjacent lanes.
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9. The Pachinko game of claim 8 wherein said movement to another lane is random.
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10. The Pachinko game of claim 1 wherein said play piece is non-metallic.
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11. The Pachinko game of claim 1 wherein said play piece is about one inch in diameter.
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12. The Pachinko game of claim 1 wherein each payoff display is flush mounted on said playing field in each said lane so as not to interfere with the movement of said play piece.
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4. A Pachinko game comprising:
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a playing field;
a play piece;
lanes on said playing field, said play piece traveling through one of said lanes;
a payoff display at each of said plurality of lanes on said playing field;
a credit meter incremented by the amount of the payoff value on said display at said lane said play piece traveled through;
a play piece sensor in each of said lanes;
a controller, said controller (1) randomly selecting said payoff values for display in said payoff displays, (2) receiving a signal from the sensor at said lane said play piece traveled through, and (3) incrementing said credit meter by said amount, wherein said randomly selected payoff values in said payoff displays are randomly selected from a weighted probability pay table after an initiate condition occurs and before said play piece travels through said lane. - View Dependent Claims (5)
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6. A Pachinko game comprising:
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a playing field;
a play piece;
lanes on said playing field, said play piece traveling through one of said lanes;
a payoff display at each of said plurality of lanes on said playing field;
a credit meter incremented by the amount of the payoff value on said display at said lane said play piece traveled through;
a play piece sensor in each of said lanes;
a controller, said controller (1) randomly selecting said payoff values for display in said payoff displays, (2) receiving a signal from the sensor at said lane said play piece traveled through, and (3) incrementing said credit meter by said amount, wherein the time a payoff value is displayed in a payoff display is proportional to the weight associated with the aforesaid payoff value.
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13. A Pachinko game comprising:
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a playing field;
a play piece;
lanes on said playing field, said play piece traveling through one of said lanes;
a fixed payoff value at each of said plurality of lanes on said playing field;
a credit meter incremented by the amount of the fixed payoff value at said lane said play piece traveled through;
a play piece sensor in each of said lanes;
a controller, said controller (1) receiving a signal from the sensor at said lane said play piece traveled through, and (2) incrementing said credit meter by said amount.
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14. A method for playing a game comprising the steps of:
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selecting a random payoff value from a pay table for each of a plurality of payoff lanes;
displaying the selected random payoff value at each of the plurality of payoff lanes for a display time, TD;
delivering a playing piece;
the playing piece travelling into one of the plurality of payoff lanes; and
issuing the payoff displayed at the payoff lane the playing piece traveled through. - View Dependent Claims (15)
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16. A method for playing a game comprising the steps of:
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selecting a random payoff value from a pay table for each of a plurality of payoff lanes;
displaying the selected random payoff value at each of the plurality of payoff lanes for a display time, TD wherein the display time, TD, is the same for each of the plurality of payoff lanes;
delivering a playing piece onto a playing field;
the playing piece travelling into one of the plurality of payoff lanes; and
issuing the payoff displayed at the payoff lane the playing piece traveled through. - View Dependent Claims (17)
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18. A method for playing a game comprising the steps of:
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selecting a random payoff value from a pay table for each of a plurality of payoff lanes;
displaying the selected random payoff value at each of the plurality of payoff lanes for a display time, TD wherein the display time, TD, is different for each of the plurality of payoff lanes;
delivering a playing piece onto a playing field;
the playing piece travelling into one of the plurality of payoff lanes; and
issuing the payoff displayed at the payoff lane the playing piece traveled through. - View Dependent Claims (19, 20, 21)
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22. A method for playing a game comprising the steps of:
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selecting a random payoff value from a pay table for each of a plurality of payoff lanes;
displaying the selected random payoff value at each of the plurality of payoff lanes for a display time, TD wherein the display time, TD, is based upon a game event;
delivering a playing piece onto a playing field;
the playing piece travelling into one of the plurality of payoff lanes; and
issuing the payoff displayed at the payoff lane the playing piece traveled through.
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23. A method for playing a game comprising the steps of:
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selecting a random payoff value from a pay table for each of a plurality of payoff lanes;
displaying the selected random payoff value at each of the plurality of payoff lanes;
delivering a playing piece onto a playing field;
sensing when the playing piece travels through designated area of the playing field, the designated area having a change value associated therewith;
the playing piece travelling into one of the plurality of payoff lanes;
changing the payoff displayed at the payoff lane the playing piece traveled through by the change value in response to the step of sensing; and
issuing the changed payoff.
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24. A method for playing a game comprising the steps of:
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selecting a random payoff value from a pay table for each of a plurality of payoff lanes;
displaying the selected random payoff value at each of the plurality of payoff lanes;
delivering a playing piece onto a playing field;
sensing when the playing piece travels through a designated area of the playing field, the designated area having a change value associated therewith;
the playing piece travelling into one of the plurality of payoff lanes;
changing the payoff displayed at the payoff lane the playing piece traveled through by the change value in response to the step of sensing;
wherein the changed payoff is at least one of the following;
a multiplier, addition, double or nothing andissuing the changed payoff.
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Specification