Personalized wireless video game system
First Claim
1. A video game system comprising:
- a processor unit for executing game instructions and displaying video images on a delay screen, the processor includes a receiver for receiving wireless identification and control signal transmissions; and
a personalized portable control comprising;
a plurality of control switches for generating game control signals;
a non-volatile memory for storing personalized identification information corresponding to a user of the controller, the personalized identification information comprises a user age, and historical game performance data; and
a transmitter for wireless transmitting of the personalized identification and game control signals to the processor unit, wherein the processor unit authorizes game execution based on the user age, further the processor unit comprises a transmitting for transmitting the historical game performance data to the portable controller.
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Accused Products
Abstract
A video game system is described which includes a wireless game controller which stores information about the user of the controller. The controller includes a memory for storing the information. The information is communicated through wireless transmissions to a processor which can operate a video game. The personalized information can include, for example, the user'"'"'s name, skill level, preferred characters, handicaps, limitations, and/or historical game scores. The game controllers can include a wireless receiver for receiving communications from the processor to update information stored in the controller. Several different communication operations and protocols are described, including storing a user identification code in the controller with corresponding detailed information stored in the processor, or storing detailed information in the hand held controller and down loading the information to the processor.
172 Citations
19 Claims
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1. A video game system comprising:
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a processor unit for executing game instructions and displaying video images on a delay screen, the processor includes a receiver for receiving wireless identification and control signal transmissions; and
a personalized portable control comprising;
a plurality of control switches for generating game control signals;
a non-volatile memory for storing personalized identification information corresponding to a user of the controller, the personalized identification information comprises a user age, and historical game performance data; and
a transmitter for wireless transmitting of the personalized identification and game control signals to the processor unit, wherein the processor unit authorizes game execution based on the user age, further the processor unit comprises a transmitting for transmitting the historical game performance data to the portable controller. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
a wireless transmitter located in the processor unit for transmitting updated information to the personalized portable controller; and
a receiver located in the personalized portable controller for receiving the updated information for storage in the non-volatile memory of the personalized portable controller.
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7. The video game system of claim 1 wherein the personalized portable controller includes a removable rechargeable battery park.
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8. The video game system of claim 1 wherein the personalized portable controller includes power saver circuitry for reducing the power consumption of the controller when the controller is not in use.
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9. A personalized portable video game controller comprising:
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a wireless transmitter for transmitting user personalized information and video game control signals to a video game processor, the personalized identification comprises a user age, and historical performance data;
a plurality of input controls for generating the control signals in response to movements by a user;
a non-volatile memory for storing the user personalized information; and
a receiver for receiving wireless transmissions from the video game processor, the received wireless transmissions including performance data to be stored in the non-volatile memory. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A method of operating an interactive video system, the method comprising:
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activating a processing unit;
transmitting personalized information from a controller using wireless transmissions, the personalized identification information comprising a user age, and historical performance data;
storing the personalized information in a memory of the processing unit;
authorizing operation of a video game based upon the user age;
transmitting updated personalized information from the processing unit to the controller using wireless transmissions; and
storing the updated personalized information in a memory of the controller. - View Dependent Claims (17, 18)
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19. A method of operating an interactive video game system comprising:
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activating a game processing unit;
transmitting personalized information from a controller using wireless transmissions, the personalized identification information is stored in a memory of the controller and comprises a user age; and
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Specification