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Method and apparatus for reproducing lighting effects in computer animated objects

  • US 6,342,887 B1
  • Filed: 11/18/1998
  • Issued: 01/29/2002
  • Est. Priority Date: 11/18/1998
  • Status: Expired due to Fees
First Claim
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1. A method of reproducing in a three dimensional computer animated object lighting effects generated by light sources on a physical set, composing the steps of:

  • (a) inputting data corresponding to metric parameters of the physical set to generate a virtual set scaled in proportion to the physical set, (b) inputting data corresponding to the positions and orientations of the light sources to generate synthetic light sources in the virtual set in positions and orientations corresponding to positions and orientations of corresponding physical light sources on the physical set (c) calculating effective luminous intensity and effective colour component parameters of the physical light sources, including determining a peak luminous intensity of each physical light source, (d) reducing the peak luminous intensity to account for transmission characteristics of a lens of the camera, (e) reducing the peak luminous intensity to account for a shutter angle of the camera, (f) reducing the peak luminous intensity to account for an exposure index of cinematographic film used in the camera, (g) inputting data to position the computer animated object in the virtual set, and (h) applying the effective luminous intensity and effective colour component parameters of the physical light sources to the data representing the synthetic light sources to reproduce in the virtual set lighting effects corresponding to those of the physical set to thereby generate lighting effects on the computer animated object which correspond to lighting effects in the physical set.

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