Entertainment system offering merit-based rewards
First Claim
1. A method for entertaining persons over a communications network, comprising:
- provisioning a communications network site accessible by a group of participants, wherein said site is configured to enable a given participant to interact therewith in a predefined manner and to enable other participants to view the given participant'"'"'s interaction with said site;
granting each participant credits based on that person'"'"'s participation level with said site;
enabling each participant to transfer that person'"'"'s credits to another selected participant; and
enabling each participant to periodically exchange accumulated credits, if any, for valuable consideration.
7 Assignments
0 Petitions
Accused Products
Abstract
An entertainment system comprising in one embodiment an Internet site configured to enable participants to submit content, such as jokes, and view the submissions of others. The site also enables participants to cast a vote for the best content, e.g., the best joke, with each visit. The votes are redeemable for cash or free access to the site. The payout to participants is preferably funded by charging a fee for accessing the site. This permits participants to be rewarded for the quality of their submissions as judged by others. In another embodiment the Internet site hosts a game, such as a video game. The highest scores are tracked and expert players are identified. The system enables novice players who wish to expand their knowledge of the game to view the play of more skilled players, who receive a portion of the access fees paid by all players. This enables players to be rewarded for their skill.
187 Citations
27 Claims
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1. A method for entertaining persons over a communications network, comprising:
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provisioning a communications network site accessible by a group of participants, wherein said site is configured to enable a given participant to interact therewith in a predefined manner and to enable other participants to view the given participant'"'"'s interaction with said site;
granting each participant credits based on that person'"'"'s participation level with said site;
enabling each participant to transfer that person'"'"'s credits to another selected participant; and
enabling each participant to periodically exchange accumulated credits, if any, for valuable consideration. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
said pre-defined manner of interaction includes interacting with a video game hosted by said communications network site;
the ability for a first participant to view a second participant'"'"'s interaction with said site is blocked unless the first participant has transferred a predetermined amount of credit to the second participant.
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5. The method according to claim 2, wherein said predefined manner of interaction includes posting content to said site and reading content submitted by others.
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6. The method according to claim 5, wherein participants are charged a fee for accessing said site, and wherein said participation level corresponds to the access fees.
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7. The method according to claim 6, including enabling participants to cast a vote in respect of content submitted by a selected participant and storing for later recall the number of votes received by the selected participant, wherein each said vote represents a predetermined quantity of said credit.
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8. The method according to claim 7, including enabling participants to redeem accumulated votes for cash or access rights.
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9. The method according to claim 7, wherein said content includes any of
(a) textual matter, including stories, jokes, news reports; -
(b) visual matter, including pictures or photographs;
(c) audio matter, including music; and
(d) multimedia matter, including executable computer programs.
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10. A method for entertaining persons over a communications network, comprising:
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provisioning a communications network site configured to enable a group of participants to take part in a particular forum and to view the submissions of other users relative to said forum;
granting each participant credits based on that person'"'"'s participation level with the forum;
enabling a given participant to transfer that individual'"'"'s credits to another participant as a reward for the quality of the other participant'"'"'s submissions; and
enabling each participant to periodically exchange accumulated credits, if any, for valuable consideration. - View Dependent Claims (11, 12, 13, 14, 15)
(a) textual matter, including stories, jokes, news reports;
(b) visual matter, including pictures or photographs;
(c) audio matter, including music, and (d) multimedia matter, including executable computer programs.
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16. An entertainment system, comprising:
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a server including a database;
a plurality of client computers associated with a group of participants; and
a computer network for interconnecting said server and client computers;
wherein said server and client computers are configured to (i) enable the participants to post content to said database and to view the submissions of other users, (ii) issue each participant credits based on that person'"'"'s participation level with respect to at least one of posting and reading content to or from said database, and (iii) enable a given participant to transfer that individual'"'"'s credits to another participant as a reward for the quality of the other participant'"'"'s submissions; and
wherein said accumulated credits represent valuable consideration. - View Dependent Claims (17, 18, 19, 20)
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21. A method for entertaining persons over a communications network, comprising:
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provisioning a communications network site which hosts a game accessible by a group of participants and playable by any one of the participants;
charging each participant a fee in exchange for permission to view a selected participant'"'"'s play of said game;
crediting at least a portion of said fee to an account associated with said selected participant; and
enabling participants to periodically exchange any such accumulated credits for valuable consideration. - View Dependent Claims (22, 23)
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24. An entertainment system, comprising:
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a server;
a plurality of client computers associated with a group of participants; and
a computer network for interconnecting said server and client computers;
said server hosting a game accessible by a group of participants and playable by any one of the participants over their client computers;
said server being configured to charge each participant a fee in exchange for permission to view a selected participant'"'"'s play of said game, credit at least a portion of said fee to an account associated with said selected participant, and enable participants to periodically exchange any such accumulated credits for valuable consideration. - View Dependent Claims (25, 26, 27)
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Specification