Game control with analog pressure sensor
DC CAFCFirst Claim
1. An improved method of using a two hand held game controller structured with a housing formed to be held by a user in two hands simultaneously, said housing having a left-hand area and a right-hand area, located in said left-hand area is a depressible pad having four codependant areas, located in said right-hand area is a plurality of single individual depressible buttons;
- said game controller for controlling a simulated game character by way of depressing a portion of said depressible pad and depressing said single individual depressible buttons;
a television displaying said simulated game character;
wherein the improved method comprises the steps;
providing at least two Qf said depressible buttons as pressure-sensitive buttons;
depressing said portion of said depressible pad for at least in part controlling said simulated game character;
depressing a first one of said pressure-sensitive with varying pressure for at least in part varying action intensity of said simulated game character;
depressing a second one of said pressure-sensitive with varying pressure for at least in part varying action intensity of said simulated game character.
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Accused Products
Abstract
A game controller of the type held in two hands simultaneously for controlling electronic games, including a housing, a plurality of depressible surfaces at least in-part exposed on the housing with the depressible surfaces in operational association with electricity manipulating devices contained within the housing and controlled by depression of the depressible surfaces for manipulating electrical outputs at least in-part useful for controlling electronic games. At least one of the electricity manipulating devices is a pressure-sensitive variable-conductance sensor for creating an analog electrical output proportional to varying physical pressure applied to at least one depressible surface. The analog electrical output is interpreted and utilized in controlling the action intensity of electronic game character imagery. Also disclosed are methods of use and manufacture of game controllers having at least one pressure-sensitive analog sensor.
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Citations
74 Claims
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1. An improved method of using a two hand held game controller structured with a housing formed to be held by a user in two hands simultaneously, said housing having a left-hand area and a right-hand area, located in said left-hand area is a depressible pad having four codependant areas, located in said right-hand area is a plurality of single individual depressible buttons;
- said game controller for controlling a simulated game character by way of depressing a portion of said depressible pad and depressing said single individual depressible buttons;
a television displaying said simulated game character;wherein the improved method comprises the steps;
providing at least two Qf said depressible buttons as pressure-sensitive buttons;
depressing said portion of said depressible pad for at least in part controlling said simulated game character;
depressing a first one of said pressure-sensitive with varying pressure for at least in part varying action intensity of said simulated game character;
depressing a second one of said pressure-sensitive with varying pressure for at least in part varying action intensity of said simulated game character. - View Dependent Claims (2, 3, 4, 5)
- said game controller for controlling a simulated game character by way of depressing a portion of said depressible pad and depressing said single individual depressible buttons;
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6. An improved method of using a two hand held game controller structured with a housing formed to be held by a user in two hands simultaneously, said housing having a left-hand area and a right-hand area, located in said right-hand area is a plurality of single individual depressible buttons;
- said game controller for controlling a simulated game character by way of depressing said single individual depressible buttons;
wherein the improved method comprises the steps;
providing at least two of said depressible buttons as pressure-sensitive buttons;
depressing a first one of said pressure-sensitive with varying degrees of pressure for at least in part varying action intensity of said simulated game character;
depressing a second one of said pressure-sensitive with varying degrees of pressure for at least in part varying action intensity of said simulated game character. - View Dependent Claims (7, 8, 9, 10)
wherein the improved method comprises the step: depressing a portion of said depressible pad for at least in part controlling said simulated game character.
- said game controller for controlling a simulated game character by way of depressing said single individual depressible buttons;
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9. An improved method of using a two hand held game controller according to claim 6 wherein said game character is a simulated car, said car is slowed proportionally to increasing depressive pressure.
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10. An improved method of using a two hand held game controller according to claim 9 wherein said housing further supports in said left-hand area a depressible pad having four codependant areas, and
wherein the improved method comprises the step: depressing a portion of said depressible pad for at least in part steering said car.
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11. An improved method for controlling game imagery with a game control, said game control at least in part controlling imagery created by an image generation machine,
said game control of the type having a housing designed to be held in two hands simultaneously, said housing having a right-hand area and a left-hand area, located in said right-hand area are depressible single individual buttons, said buttons positioned to be depressed by a user'"'"'s right hand thumb, depression of said buttons is for controlling said imagery; - said improvement comprises the step of;
providing variable action intensity of said game imagery at least in part controlled by pressure-sensitive variable-conductance of one of said buttons. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
providing variable action intensity of said game imagery at least in part controlled by pressure-sensitive variable depression of a second one of said buttons, providing for said buttons to depress pressure-sensitive variable-conductance material.
- said improvement comprises the step of;
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13. An improved method for controlling game imagery with a game control according to claim 12 wherein said improvement further comprises the step of:
providing variable action intensity of said game imagery at least in part controlled by pressure-sensitive variable depression of a third one of said buttons.
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14. An improved method for controlling game imagery with a game control according to claim 13 wherein said improvement further comprises the step of:
providing variable action intensity of said game imagery at least in part controlled by pressure-sensitive variable depression of a fourth one of said buttons.
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15. An improved method for controlling game imagery with a game control according to claim 14 wherein said improvement further comprises the step of:
providing variable action intensity of said game imagery at least in part controlled by pressure-sensitive variable depression of a fifth one of said buttons.
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16. An improved method for controlling game imagery with a game control according to claim 12 further wherein said housing supports in said left-hand area a depressible pad having four codependant areas, and
wherein the improved method comprises the step: depressing a portion of said depressible pad for at least in part controlling said game imagery.
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17. An improved method for controlling game imagery with a game control according to claim 16, wherein said image generation machine is a game console.
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18. An improved method for controlling game imagery with a game control according to claim 17, wherein said game imagery includes a simulated game character.
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19. An improved method for controlling game imagery with a game control according to claim 18, wherein said variable depression of one of said buttons causes variable jumping height of said game character.
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20. An improved method for controlling game imagery with a game control according to claim 18, wherein said variable depression of one of said buttons causes variable firing rate of said game character.
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21. An improved method for controlling game imagery with a game control according to claim 18, wherein said simulated game character is a vehicle and said variable depression of one of said buttons causes variable speed of said vehicle.
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22. An improved method for controlling game imagery with a game control according to claim 21, wherein said vehicle is a race car.
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23. A game control comprising:
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a housing to be grasped and held simultaneously by two hands of a human user during use, said housing including a right-hand area and a left-hand area, said right-hand area being an area for grasping by the user'"'"'s right hand, said left-hand area being an area for grasping by the user'"'"'s left hand;
a plurality of depressible electricity manipulating devices each at least in-part exposed on said housing, at least some of said plurality of electricity manipulating devices positioned on said housing to be within reach of the user'"'"'s right-hand thumb;
at least one of said electricity manipulating devices is a pressure-sensitive variable-conductance sensor operable by a depressible individual button located within said right-hand area and reachable by the user'"'"'s right-hand thumb, said variable-conductance sensor including means for creating an analog electrical signal representing varying applied physical pressure;
at least one of said electricity manipulating devices including means for creating an On/Off signal;
each of said electricity manipulating devices electrically connected toelectronics means for at least reading the signals of said electricity manipulating devices. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. A game control comprising:
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a housing to be grasped and held simultaneously by two hands of a human user during use, said housing including a right-hand area and a left-hand area, said right-hand area being an area for grasping by the user'"'"'s right hand, said left-hand area being an area for grasping by the user'"'"'s left hand;
a plurality of depressible electricity manipulating devices each at least in-part exposed on said housing;
at least one of said electricity manipulating devices positioned within said right-hand area is a pressure-sensitive variable-conductance sensor actuated by a single independent button, said sensor comprising;
a depressible resilient dome cap positioned over conductive material positioned in proximity to circuit trace means for conducting electricity, said resilient dome cap depressible to electrically contact said conductive material with said circuit trace means, said pressure-sensitive variable-conductance sensor for creating analog output proportional to varying physical pressure applied to said sensor;
said sensor electrically connected toactive electronics means for interpreting the analog output of said pressure-sensitive variable-conductance sensor. - View Dependent Claims (36, 37, 38, 39)
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40. A game control comprising:
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a housing to be grasped and held simultaneously by two hands of a human user, said housing including a right-hand area and a left-hand area, said right-hand area being an area for grasping by the user'"'"'s right hand, said left-hand area being an area for grasping by the user'"'"'s left hand;
a plurality of depressible electricity manipulating devices each at least in-part exposed on said housing;
at least one of said electricity manipulating devices is a pressure-sensitive variable-conductance sensor located in said right-hand area for being depressed by the user'"'"'s right-hand digit, said pressure-sensitive variable-conductance sensor including means for creating an On/Off output, and with varied pressure creating an analog output;
active electronics means for at least interpreting the outputs of said pressure-sensitive variable-conductance sensor. - View Dependent Claims (41, 42, 43)
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44. A game control comprising:
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a housing to be grasped and held simultaneously by two hands of a human user during use, said housing including a right-hand area and a left-hand area, said right-hand area being an area for grasping by the user'"'"'s right hand, said left-hand area being an area for grasping by the user'"'"'s left hand;
a plurality of depressible electricity manipulating devices each at least in-part exposed on said housing;
at least one of said electricity manipulating devices positioned within said right-hand area is a pressure-sensitive analog sensor actuated by variable depression of a single individual button, said analog sensor comprising;
a depressible resilient dome cap, said dome cap positioned over a sheet, said sheet positioned over a board;
said game control further including means for reading a signal from said analog sensor;
means for outputting information representing said signal. - View Dependent Claims (45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65)
an image generation machine, said means for outputting information communicates from said game control to said image generation machine. -
52. A game control according to claim 51 wherein said image generation machine is a game console at least in part for controlling imagery displayed by a television.
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53. A game control according to claim 52 wherein a second analog sensor is positioned within said right-hand area of said housing, said second analog sensor actuated by variable depression of a second single individual button.
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54. A game control according to claim 44 wherein said dome cap supports conductive material.
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55. A game control according to claim 54 wherein said conductive material has a deformable substantially convexed surface having an apex.
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56. A game control according to claim 55 wherein said sheet is a non-conductive sheet supporting conductive material.
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57. A game control according to claim 56 wherein said conductive material is contacting circuit traces.
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58. A game control according to claim 57 wherein said circuit traces comprise a first circuit trace and a second circuit trace, said conductive material contacting between said first circuit trace and said second circuit trace.
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59. A game control according to claim 58 wherein a four way rocker is located in said left-hand area of said housing.
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60. A game control according to claim 59 wherein said game control at least in part controls
an image generation machine, said means for outputting information communicates from said game control to said image generation machine. -
61. A game control according to claim 60 wherein said image generation machine is a game console at least in part for controlling imagery displayed by a television.
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62. A game control according to claim 61 wherein a second analog sensor is positioned within said right-hand area of said housing, said second analog sensor actuated by variable depression of a second single individual button.
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63. A game control according to claim 62 wherein a third analog sensor is positioned within said right-hand area of said housing, said third analog sensor actuated by variable depression of a third single individual button.
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64. A game control according to claim 63 wherein said conductive material is pressure-sensitive variable-conductance material, and a fourth analog sensor is positioned within said right-hand area of said housing, said fourth analog sensor actuated by variable depression of a fourth single individual button.
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65. A game control according to claim 64 wherein a fifth analog sensor is positioned within said right-hand area of said housing, said fifth analog sensor actuated by variable depression of a fifth single individual button.
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66. A pressure-sensitive variable-conductance sensor for a control device, said sensor comprising;
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a depressible resilient dome cap having a surface with an apex positioned above circuit trace means for conducting electricity, said resilient dome cap depressible for creating analog output proportional to varying physical pressure applied to said dome cap;
said surface with an apex is flexible, deforming with additional physical pressure to flatten and cause additional surface area contact to provide changes in electrical conductivity in said sensor;
said sensor electrically connected toactive electronics means for interpreting the electrical conductivity of said sensor. - View Dependent Claims (67, 68, 69)
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70. A method of manufacturing a game control, including the steps:
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a) providing a housing shaped to be held simultaneously by two hands of a human user, said housing formed with a right-hand area and a left-hand area;
b) assembling electronics into said housing;
c) installing electricity manipulating devices connected to said electronics;
d) positioning said electricity manipulating devices in-part exposed on said housing to be depressed by digits of the human user'"'"'s hand;
e) installing into said right-hand area of said housing at least two single individual button depressible pressure-sensitive variable-conductance analog sensors, said sensors connected to said electronics, said sensors independently depressible by a single digit of a human user'"'"'s right hand. - View Dependent Claims (71, 72, 73, 74)
installing resilient dome caps located to be operational with pressure-sensitive material of said pressure-sensitive variable-conductance analog sensors. -
72. A method of manufacturing a game control according to claim 70 further including the step
installing injection molded rubber dome caps located to be operational with said pressure-sensitive variable-conductance analog sensors. -
73. A method of manufacturing a game control according to claim 72 further including the step
installing in said left-hand area of said housing a depressible pad associated with four of said electricity manipulating devices. -
74. A method of manufacturing a game control according to claim 73 including the step:
- providing said pressure-sensitive variable-conductance analog sensors with conductive material having a convexed surface, and further, providing said conductive material as flexible material deformable with physical pressure to increase contact area resulting in lowering electrical resistance.
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Specification