Video game device, character growth control method for video game and readable storage medium storing growth control program
First Claim
1. A video game device comprising:
- a speech/action storage means for storing contents of speeches and actions of a leader character to be given to a main character as an ability growth object relating at least to training and a random factor;
a display control means for displaying the leader character, the main character, menus corresponding to speeches/actions made by the main character, the speeches/actions including training-related speeches/actions, and contents of the speeches/actions to be executed on a display unit;
an operation unit for successively selectably instructing the menus corresponding to the speeches/actions to select a speech/action thereof;
a speech/action executing means for reading out the speech/action selected by the operation unit and causing the main character to perform the content of the speech/action into which the random factor is incorporated to thereby obtain an execution result;
an ability value updating means for successively updating an ability value of the main character according the execution result of the content of the speech/action;
a parameter storage means for storing an enthusiasm parameter which is set to be a positive value corresponding to each of the training-related speeches/actions while being a negative value corresponding to any other of the speeches/actions;
an enthusiasm parameter adding means for adding a corresponding set value to a present value of the enthusiasm parameter presently given to the main character every time the speech/action is executed;
a reliability degree calculating means for calculating a reliability degree between the main character and the leader character; and
a judging means for judging a successful growth based on conditions if the ability value of the main character is equal to or above a specified level after the speeches/actions are executed a specified number of times and if the reliability degree given to the main character is equal to or above a specified level.
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Accused Products
Abstract
A video game device of this invention comprises a speech/action storage device for storing contents of various speeches and actions of a leader character to be given to a main character as an ability growth object; an ability value updating device for successively updating an ability value of the main character according to the execution result of the content of the speech/action; a parameter storage device for storing an enthusiasm parameter which is set to be a positive value for each training-related speech/action and a negative value for any other speech/action; an enthusiasm parameter adding device for adding a set value to a present enthusiasm parameter given to the main character every time the speech/action is executed; a reliability degree calculating means for calculating a reliability degree between the main character and the leader character; and a judging device for judging a successful growth of the main character.
178 Citations
18 Claims
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1. A video game device comprising:
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a speech/action storage means for storing contents of speeches and actions of a leader character to be given to a main character as an ability growth object relating at least to training and a random factor;
a display control means for displaying the leader character, the main character, menus corresponding to speeches/actions made by the main character, the speeches/actions including training-related speeches/actions, and contents of the speeches/actions to be executed on a display unit;
an operation unit for successively selectably instructing the menus corresponding to the speeches/actions to select a speech/action thereof;
a speech/action executing means for reading out the speech/action selected by the operation unit and causing the main character to perform the content of the speech/action into which the random factor is incorporated to thereby obtain an execution result;
an ability value updating means for successively updating an ability value of the main character according the execution result of the content of the speech/action;
a parameter storage means for storing an enthusiasm parameter which is set to be a positive value corresponding to each of the training-related speeches/actions while being a negative value corresponding to any other of the speeches/actions;
an enthusiasm parameter adding means for adding a corresponding set value to a present value of the enthusiasm parameter presently given to the main character every time the speech/action is executed;
a reliability degree calculating means for calculating a reliability degree between the main character and the leader character; and
a judging means for judging a successful growth based on conditions if the ability value of the main character is equal to or above a specified level after the speeches/actions are executed a specified number of times and if the reliability degree given to the main character is equal to or above a specified level. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A character growth control method for a video game in which an ability value of a main character is successively updated every time a speech/action is executed by successively executing contents of speeches/actions of a leader character, including training-related speeches/actions, to be given to the main character as an ability growth object and relating at least to training and a random factor according to consecutive operations of an operation unit, and causing the main character to perform the contents of the speeches/actions into which the random factor is incorporated, said method comprising the steps of:
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storing an enthusiasm parameter which is set to be a positive value corresponding to each of the training-related speeches/actions while being a negative value corresponding to any other speech/action is stored;
adding a corresponding set value to a present enthusiasm parameter presently given to the main character every time the speech/action is executed;
calculating a reliability degree between the main character and the leader character based on an execution result of the speech/action and the enthusiasm parameter value at that time; and
judging a successful growth based on conditions if the ability value of the main character is equal to or above a specified level after the speeches/actions are executed a specified number of times and if the reliability degree given to the main character at the time of the judgment is equal to or above the specified level.
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18. A readable storage medium for storing a character growth program of a video game in which an ability value of a main character is successively updated every time a speech/action is executed, the character growth program including the steps of:
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successively executing contents of speeches/actions of a leader character, including training-related speeches/actions, to be given to the main character as an ability growth object relating to training and a random factor according to successive operations of an operation unit by causing the main character to perform the contents of the speeches/actions into which the random factor is incorporated, wherein an enthusiasm parameter which is set to be a positive value corresponding to each of the training-related speeches/actions while being a negative value corresponding to any other speech/action is stored;
adding a corresponding set value to a present enthusiasm parameter presently given to the main character every time the speech/action is executed;
calculating a reliability degree between the main character and the leader character based on an execution result of the speech/action and the enthusiasm parameter value at that time; and
judging a successful growth based on conditions of the ability value of the main character is equal to or above a specified level after the speeches/actions are executed a specified number of times and if the reliability degree given to the main character at the time of the judgment is equal to or above the specified level.
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Specification