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Video game device, character growth control method for video game and readable storage medium storing growth control program

  • US 6,347,993 B1
  • Filed: 05/12/2000
  • Issued: 02/19/2002
  • Est. Priority Date: 05/13/1999
  • Status: Expired due to Term
First Claim
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1. A video game device comprising:

  • a speech/action storage means for storing contents of speeches and actions of a leader character to be given to a main character as an ability growth object relating at least to training and a random factor;

    a display control means for displaying the leader character, the main character, menus corresponding to speeches/actions made by the main character, the speeches/actions including training-related speeches/actions, and contents of the speeches/actions to be executed on a display unit;

    an operation unit for successively selectably instructing the menus corresponding to the speeches/actions to select a speech/action thereof;

    a speech/action executing means for reading out the speech/action selected by the operation unit and causing the main character to perform the content of the speech/action into which the random factor is incorporated to thereby obtain an execution result;

    an ability value updating means for successively updating an ability value of the main character according the execution result of the content of the speech/action;

    a parameter storage means for storing an enthusiasm parameter which is set to be a positive value corresponding to each of the training-related speeches/actions while being a negative value corresponding to any other of the speeches/actions;

    an enthusiasm parameter adding means for adding a corresponding set value to a present value of the enthusiasm parameter presently given to the main character every time the speech/action is executed;

    a reliability degree calculating means for calculating a reliability degree between the main character and the leader character; and

    a judging means for judging a successful growth based on conditions if the ability value of the main character is equal to or above a specified level after the speeches/actions are executed a specified number of times and if the reliability degree given to the main character is equal to or above a specified level.

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