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Video game apparatus, method of computing amount of take-up of string in video game, and computer-readable storage medium storing program for computing amount of take-up of string in video game

  • US 6,354,948 B1
  • Filed: 09/21/1999
  • Issued: 03/12/2002
  • Est. Priority Date: 09/22/1998
  • Status: Expired due to Fees
First Claim
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1. A video game apparatus in which a character and a string are simulated and displayed on a game display screen, and an instruction is given to cause said character to perform an action to take-up the string, said video game apparatus comprising:

  • operating mechanism coupled to said video game apparatus, including an operation mechanism, said operation mechanism being inclinable by an external force applied thereto so as to output an operation signal corresponding to a state of operation;

    operation determining means for determining whether an inclination state of operation of said operation mechanism is changed;

    take-up amount computing means for performing, each time the inclination state of said operation mechanism is changed, a cumulative processing to add a predetermined amount of take-up of said string; and

    an on-off switch, in said operating mechanism, that turns on when pressed from a neutral position by an external pressing force and returns to the neutral position so as to turn off when relieved from the pressing force, wherein said operation determining means determines whether the state of said on-off switch is changed, whereby said take-up amount computing means performs the cumulative processing each time the state of said on-off switch is changed.

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