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System and method for reducing the rendering load for high depth complexity scenes on a computer graphics display

  • US 6,362,818 B1
  • Filed: 02/24/1999
  • Issued: 03/26/2002
  • Est. Priority Date: 01/07/1998
  • Status: Expired due to Term
First Claim
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1. A computer graphics rendering system for efficiently rendering three-dimensional scenes of high depth complexity with a graphics display unit, comprising:

  • (a) means for bypassing rendering operations for frame buffer regions in which the pixels are completely covered by primitives, (b) means for accumulating coverage of frame buffer regions by both individual primitives and groups of primitives, (c) a full buffer having memory locations arranged for recording frame buffer regions which are completely covered, and (d) a partial buffer coupled to the full buffer to enable multiple primitives to combine to fill frame buffer regions.

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