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Method and apparatus for displaying mechanical emulation with graphical objects in an object oriented computing environment

  • US 6,362,839 B1
  • Filed: 09/29/1998
  • Issued: 03/26/2002
  • Est. Priority Date: 09/29/1998
  • Status: Expired due to Term
First Claim
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1. A method of providing mechanical emulation using graphical objects displayed on a computer display device of a computer system which includes the computer display device, a processor, and memory, and two computer-monitored components coupled with the computer system, the method comprising the steps of:

  • determining a relationship between the two computer-monitored components based on a physical proximity factor and a physical connection factor;

    creating first and second graphical objects in an object-oriented environment and storing the graphical objects in the memory of the computer system;

    graphically displaying representations of the first and second graphical objects on the display device;

    representing the physical proximity factor with the orientation of the representations of the first and second graphical objects relative to one another;

    representing the physical connection factor with an anchor point operatively connecting the representations of the first and second graphical objects;

    receiving data from the computer-monitored components, said data representing position changes of the computer-monitored components; and

    moving the representations of the first and second graphical objects on the display screen in response to position changes of said data so that the representations of the first and second graphical objects mechanically emulate the movement of the computer-monitored components.

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