System and method for interactively simulating and discouraging drug use
First Claim
1. A system adapted to the use of discouraging drug use by the user of said system, comprising:
- a processor for playing an interactive game program;
an interactive game program, wherein the game characteristics thereof, being one or more of the group of characteristics consisting of the speed and intensity of audiovisual output, responsiveness to input, and gameplay characteristics of said game program, may be controlled by a set of elements comprising;
data recorded in connection with said program which sets a base range of parameters for controlling said game characteristics;
an input control whereby the user is presented the simulated opportunity to ingest a dose of a drug;
a circuit, responsive to said input, to alter at least one of said parameters in accordance with characteristics of said drug, so as to cause the execution of said program to simulate the drug-influenced state resulting from said ingestion, and enhance said game characteristics;
a timer, and a circuit responsive to said timer to further alter said at least one parameter in a manner responsive to the elapsed time from said ingestion, as indicated by said timer, so as to reduce said enhancement of said game characteristics, until the same are reduced below said base level;
instructions in the instruction set of said processor that cause the execution to said program to loop, in a manner responsive to said timer, so as to represent the user with the opportunity to ingest a further dose of said drug, and to continue the execution of said program in a manner responsive to said choice.
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Abstract
A system and method is disclosed for interactively simulating and discouraging drug taking behavior, in which a simulated ingestion of drugs provides an initial enhanced sensation of movement and sound, and apparent enhanced player performance. After a determined time, the effect wears off, the player must take time to obtain and take another dose. The scenario is repeated, but with each repetition, tolerance to the drug grows, the “highs” are shorter, and a growing percentage of the player'"'"'s time must be devoted to obtaining and taking the drugs. A series of repetitions turns initial elation into frustration and strongly discourages drug use. The invention is illustrated by an implementation in the form of a modified multimedia motorcycle racing game.
92 Citations
40 Claims
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1. A system adapted to the use of discouraging drug use by the user of said system, comprising:
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a processor for playing an interactive game program;
an interactive game program, wherein the game characteristics thereof, being one or more of the group of characteristics consisting of the speed and intensity of audiovisual output, responsiveness to input, and gameplay characteristics of said game program, may be controlled by a set of elements comprising;
data recorded in connection with said program which sets a base range of parameters for controlling said game characteristics;
an input control whereby the user is presented the simulated opportunity to ingest a dose of a drug;
a circuit, responsive to said input, to alter at least one of said parameters in accordance with characteristics of said drug, so as to cause the execution of said program to simulate the drug-influenced state resulting from said ingestion, and enhance said game characteristics;
a timer, and a circuit responsive to said timer to further alter said at least one parameter in a manner responsive to the elapsed time from said ingestion, as indicated by said timer, so as to reduce said enhancement of said game characteristics, until the same are reduced below said base level;
instructions in the instruction set of said processor that cause the execution to said program to loop, in a manner responsive to said timer, so as to represent the user with the opportunity to ingest a further dose of said drug, and to continue the execution of said program in a manner responsive to said choice. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 40)
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14. A method for discouraging drug use, said method being implemented through the use of an interactive game program, and by controlling game characteristics thereof, said characteristics being one or more characteristics selected from the group consisting of the speed and intensity of audiovisual output, responsiveness to input, and gameplay characteristics of said game program, comprising the following steps:
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initially setting parameters that control the level of said game characteristics, so as to establish a base level of said game characteristics;
presenting to said user the simulated opportunity to ingest a dose of a drug;
simulating the drug-influenced state resulting from said ingestion, by altering at least one of said parameters so as to enhance said game characteristics;
further altering said at least one parameter in a manner responsive to the elapsed time from said ingestion, so as to reduce said enhancement of said game characteristics, until the same are reduced below said base level;
in further response to said elapsed time, re-presenting to said user the opportunity to ingest a further dose of said drug, and continuing said program in a manner responsive to said choice. - View Dependent Claims (15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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Specification