Volleyball video game system
First Claim
1. A video game machine for playing a volleyball video game, comprising:
- a monitor for displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player;
control means operable by the game player for controlling the player characters;
selecting means for selecting at least two of said player characters to take part in an attacking action when any one of the player characters receives a ball;
receiving means for receiving input signals from said control means for respective ones of said at least two of said player characters when another one of said player characters as a setter sets the ball; and
action control means including means for controlling a one of said at least two of said player characters selected to take part in the attacking action to make the attacking action in response to a respective one of the input signals received from the control means and means for controlling a remainder of said at least two of said players to fake the attacking action in response to a remainder of said input signals.
0 Assignments
0 Petitions
Accused Products
Abstract
A CPU determines the position of a ball in a virtual game space, and moves a viewpoint based on viewpoint data and the position of the ball. The CPU displays on a monitor TV a portion of a volleyball court in a visible range based on the viewpoint and the direction of an axis thereof. The CPU determines a landing position of the ball, displays a first cursor at the landing position, and displays a player character as it receives the ball when the distance between the player character and the first cursor becomes a predetermined distance before the ball reaches the landing position. When a served ball is received by a player character, the CPU selects a player character to make an attacking action. The CPU assigns a button to the selected player character. When the ball is set by a player character as a setter, the CPU assigns an attack button, and controls the selected player character to perform the attacking action in response to an input signal from the attack button.
133 Citations
12 Claims
-
1. A video game machine for playing a volleyball video game, comprising:
-
a monitor for displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player;
control means operable by the game player for controlling the player characters;
selecting means for selecting at least two of said player characters to take part in an attacking action when any one of the player characters receives a ball;
receiving means for receiving input signals from said control means for respective ones of said at least two of said player characters when another one of said player characters as a setter sets the ball; and
action control means including means for controlling a one of said at least two of said player characters selected to take part in the attacking action to make the attacking action in response to a respective one of the input signals received from the control means and means for controlling a remainder of said at least two of said players to fake the attacking action in response to a remainder of said input signals. - View Dependent Claims (2, 3, 4)
-
-
5. A video game machine for playing a volleyball video game, comprising:
-
a monitor for displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player;
control means operable by the game player for controlling the player characters;
selecting means for selecting at least two of said player characters to take part in an attacking action when any one of the player characters receives a ball;
receiving means for receiving input signals from said control means for respective ones of said at least two of said player characters when another one of said player characters as a setter sets the ball; and
action control means including means for controlling a one of said at least two of said player characters selected to take part in the attacking action to make the attacking action in response to a respective one of the input signals received from the control means and means for controlling a remainder of said at least two of said players to fake the attacking action in response to a remainder of said input signals, wherein;
said control means comprises a plurality of buttons, said selecting means comprises means for assigning selected player characters respectively to said buttons, and said receiving means comprises means for receiving input signals from said buttons to which said player characters are assigned.
-
-
6. A video game machine for playing a volleyball video game, comprising:
-
a monitor for displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player;
control means operable by the game player for controlling the player characters;
selecting means for selecting at least two of said player characters to make an attacking action when any one of the player characters receives a ball;
color changing means for changing the ball in color for a predetermined time when the ball is set by said another one of the player characters as a setter;
receiving means for receiving an input signal from said control means for a respective ones of said at least two of said player characters when another one of said player characters as a setter sets the ball, said receiving means comprising means for receiving the input signal while the ball is being changed in color by said color changing means; and
action control means for controlling said at least one of said player characters selected to make the attacking action in response to the input signal received from the control means.
-
-
7. A video game machine for playing a volleyball video game, comprising:
-
a monitor for displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player;
control means operable by the game player for controlling the player characters;
selecting means for selecting at least two of said player characters to take part in an attacking action when any one of the player characters receives a ball;
receiving means for receiving input signals from said control means for respective ones of said at least two of said player characters when another one of said player characters as a setter sets the ball; and
action control means for controlling any one of the at least two of said player characters to fake the attacking action and controlling any remaining one of said at least two of said player characters to make the attacking action in response to the input signals.
-
-
8. A video game machine for playing a volleyball video game, comprising:
-
a monitor for displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player;
control means operable by the game player for controlling the player characters;
selecting means for selecting at least two of said player characters to make a blocking action when one of opposing player characters as a setter of an opposing one of the volleyball team sets a ball;
color changing means for changing the ball in color for a predetermined time when the ball is set by said one of the opposing player characters as the setter;
receiving means for receiving an input signal from said control means for said at least two of said player characters selected, said receiving means comprising means for receiving the input signal while the ball is being changed in color by said color changing means; and
action control means for controlling the at least two player characters to make the blocking action in response to the input signal.
-
-
9. A method of processing video game images for a video game machine for playing a volleyball video game by displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player, the method comprising the steps of:
-
selecting at least two of said player characters to take part in an attacking action when any one of the player characters receives a ball;
receiving input signals for respective ones of said at least two of said player characters when another one of said player characters as a setter sets the ball; and
controlling any one the at least two of said player characters to fake the attacking action and controlling any remaining one of said at least two of said player characters to make the attacking action in response to the input signals.
-
-
10. A method of processing video game images for a video game machine for playing a volleyball video game by displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having of player characters controllable by a game player, the method comprising the steps of:
-
selecting at least two of said player characters to make a blocking action when one of opposing player characters as a setter of an opposing one of the volleyball team sets a ball;
changing the ball in color for a predetermined time when the ball is set by said one of the opposing player characters as the setter;
receiving an input signal for said at least two of said player characters while the ball is being changed in color by said color changing means; and
controlling said at least two player characters to make the blocking action in response to the input signal.
-
-
11. A recording medium storing a computer program for controlling a video game machine for playing a volleyball video game by displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player, said computer program comprising the steps of:
-
selecting at least two of said player characters to take part in an attacking action when any one of the player characters receives a ball;
receiving input signals for respective ones of said at least two of said player characters when another one of said player characters as a setter sets the ball; and
controlling any one the at least two of said player characters to fake the attacking action and controlling any remaining one of said at least two of said player characters to make the attacking action in response to the input signals.
-
-
12. A recording medium storing a computer program for controlling a video game machine for playing a volleyball video game by displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player, said computer program comprising the steps of:
-
selecting at least two of said player characters to make a blocking action when one of opposing player characters as a setter of an opposing one of the volleyball team sets a ball;
changing the ball in color for a predetermined time when the ball is set by said one of the opposing player characters as the setter;
receiving an input signal for said at least two of said player characters while the ball is being changed in color by said color changing means; and
controlling said at least two of said player characters to make the blocking action in response to the input signal.
-
Specification