Video game system for fighting game and method for executing fighting game
First Claim
1. A video game system for conducting competitive games comprising:
- a plurality of video game units connected in a ring configuration by means of a communication line, each of said plurality of video game units comprising;
a memory for storing a program for implementing competitive games whereby a contest is conducted on a display screen by controlling the actions of a plurality of characters;
control means for controlling the implementation of the program stored in said memory;
input means for inputting first data controlling the actions of one of said plurality of characters; and
a communications interface circuit for receiving second data from another of said plurality of video game units, said second data controlling the actions of another of said plurality of characters, and transmitting the first data input via said input means to said another video game unit through said ring configuration;
wherein status information of the other of said plurality of video game units of said video game system is displayed on each respective display screen and each of said video game units can issue a request for a competitive game to a selected one of the other of said plurality of video game units within said ring configuration, and wherein said status information includes the availability of the other of said plurality of video game units to accept a request for a competitive game, and wherein said selected video game unit is selected by an operator of the requesting game unit, and wherein said control means controls the display of the respective character and another character on the respective display screens on the basis of said first data and said second data in accordance with the implementation of said program.
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Accused Products
Abstract
A plurality of video game units are connected in a ring configuration by means of a communications line. Each of the plurality of video game units comprises: a memory for storing a program for implementing competitive games, whereby a contest is conducted on a display screen by controlling the actions of two characters; control means for controlling the implementation of the program stored in the memory; input means for inputting first data controlling the actions of one of the two characters; and a communications interface circuit for receiving second data controlling the actions of the other of the two characters from one video game unit of a plurality of video game units, and transmitting the first data input via the input means to the one video game unit. The control means controls the display of the two characters on the display screens on the basis of the first data and the second data in accordance with the implementation of said program. By means of this composition, a video game system is provided, whereby a competitive game can be conducted between any of a plurality of video game units.
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Citations
10 Claims
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1. A video game system for conducting competitive games comprising:
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a plurality of video game units connected in a ring configuration by means of a communication line, each of said plurality of video game units comprising;
a memory for storing a program for implementing competitive games whereby a contest is conducted on a display screen by controlling the actions of a plurality of characters;
control means for controlling the implementation of the program stored in said memory;
input means for inputting first data controlling the actions of one of said plurality of characters; and
a communications interface circuit for receiving second data from another of said plurality of video game units, said second data controlling the actions of another of said plurality of characters, and transmitting the first data input via said input means to said another video game unit through said ring configuration;
wherein status information of the other of said plurality of video game units of said video game system is displayed on each respective display screen and each of said video game units can issue a request for a competitive game to a selected one of the other of said plurality of video game units within said ring configuration, and wherein said status information includes the availability of the other of said plurality of video game units to accept a request for a competitive game, and wherein said selected video game unit is selected by an operator of the requesting game unit, and wherein said control means controls the display of the respective character and another character on the respective display screens on the basis of said first data and said second data in accordance with the implementation of said program. - View Dependent Claims (2, 3, 4, 5)
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6. A method for conducting competitive games, whereby a competitive game is conducted between different video game units, comprising the steps of:
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connecting a plurality of video game units storing a program for implementing competitive games, whereby a contest is conducted on a display screen by controlling the actions of two characters, in a ring configuration by means of a communication line;
displaying status information of other video game units on a respective display screen of each of said plurality of video game units within said ring configuration, said status information including the availability of said other video game units to accept a competitive game request;
subsequent to said displaying step, transmitting a competitive game request from a first video game unit to a selected any other video game unit through said ring configuration, said selected video game unit transmitting a competitive game request acceptance confirmation to said first video game unit if said competitive game request is accepted, and wherein said selected video game unit is selected by an operator of said first video game unit;
exchanging data for controlling characters corresponding respectively to said two characters between said first video game unit and said selected video game unit of said plurality of video game units; and
executing said program by synchronizing said first video game unit and said selected video game unit. - View Dependent Claims (7, 8, 9, 10)
exchanging competitive game conditions between said selected any other video game unit and said any one video game unit, wherein implementation of said program is started.
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9. The method for conducting competitive games, whereby a competitive game is conducted between different video game units, according to claim 8, wherein said competitive game conditions set the game time and number of set games.
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10. The method for conducting competitive games according to claim 9, wherein, when said competitive game conditions are completed, either one of said any one video game unit and said any other video game unit determines which one of the characters operated by said any one video game unit and said any other video game unit has the higher number of points in the game.
Specification