Game device and computer-readable storage medium
First Claim
1. A game device which is capable of playing a game in which a player manipulate a character and make the player experience virtual actions relating to a matter of life and death in connection to the character, the game device comprising:
- parameters which influences upon the matter of life and death; and
a control unit which increases or decreases values of the parameters with lapse of time in a game space, wherein the control unit further increases or decreases the value of the parameters in response to actions of the character and the parameters comprise a first group parameters including a degree of fullness of the character, an intake of water, and a degree of tiredness.
1 Assignment
0 Petitions
Accused Products
Abstract
A game device which plays a game in which a player manipulates a character compelled to live in an uninhibited island alone, and through the game, the player experiences virtual actions relating to a matter of life and death to acquire knowledge to survive. The player instructs the character in the game to create a new tool to get the food and to eat the food. A state of health of the character varies similarly to the real world, according to whether the character eats the food or not and how the character eats it.
-
Citations
27 Claims
-
1. A game device which is capable of playing a game in which a player manipulate a character and make the player experience virtual actions relating to a matter of life and death in connection to the character, the game device comprising:
-
parameters which influences upon the matter of life and death; and
a control unit which increases or decreases values of the parameters with lapse of time in a game space, wherein the control unit further increases or decreases the value of the parameters in response to actions of the character and the parameters comprise a first group parameters including a degree of fullness of the character, an intake of water, and a degree of tiredness. - View Dependent Claims (2, 3)
-
-
4. The game device which is capable of playing a game in which a player manipulates a character, and the character lives in an inhabited island alone with acquiring knowledge to survive, the game device comprising:
-
a plurality of images each of which represents a food;
a command which instructs to pick up the food;
a storage unit which stores a time when the food is picked up;
a first control unit which when a time the character eats the food a predetermined time later from the stored time, changes a state of the food; and
a second control unit which associates the state of the food with a state of health of the character. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
a plurality of individual items; and
a composing unit which composes a new item used for the game by combining the items.
-
-
6. The game device of claim 5, wherein the new item is an item to process the foods or to pick up the foods.
-
7. The game device of claim 6, wherein the foods include animals, images representing the animals are prepared, and the new item is an item relating to hunting of the animals.
-
8. The game device of claim 7, wherein the new item is a processing item to process a piece of meat of the animal, and the state of health of the main character varies according to whether the item is used or not.
-
9. The game device of claim 8, further comprising a processing command instructing to roast the piece of meat of the animal with the processing item.
-
10. The game device of claim 9, wherein when the main character eats the meat without selecting of the processing command by the player, an index representing the state of health of the character is reduced.
-
11. The game device of claim 8, wherein the piece of meat of the animal is rotted as time elapses, and when the character eats the rotted meat, the index representing the state of health of the character is reduced.
-
12. The game device of claim 8, wherein the processing item is a firing item to fire used for roasting the piece of meat of the animal.
-
13. The game device of claim 4, wherein the foods include plants, images representing the plants are prepared, and the command that instructs to pick up the foods is a command to pick up the plants.
-
14. The game device of claim 13, wherein influence of the picked up plants upon the state of health of the character in the game is randomly determined at the start point of the game.
-
15. The game device of claim 13, wherein the plant which is picked up by the character can not be harvested again until a predetermined time elapses.
-
16. The game device of claim 14, wherein when the character eats a poisonous plant, the index representing the state of health of the character is reduced.
-
17. The game device of claim 15, further comprising a third control unit which detects a time in the game when the plant is picked up by the character, and reproduces and displays the plant after the predetermined time elapses from the time when the plant is picked up.
-
18. A recording medium readable by a computer, tangibly embodying a program of instructions executable by the computer to play a game in which a player manipulates a main character, and the character lives in an inhabited island alone with acquiring knowledge to survive, the program comprising the steps of:
-
storing a plurality of images each of which represents a food;
preparing a command which instructs to pick up the food;
storing a time when the food is picked up;
changing a state of the food when the character eats a food a predetermined time later from the stored time; and
associating the state of the food with a slate of health of the character. - View Dependent Claims (19)
-
-
20. A recording medium readable by a computer, tangibly embodying a program of instructions executable by the computer to play a game in which a player manipulates a character and, through the game, the player experiences virtual actions relating to a matter of life and death in connection to the character, the program comprising the steps of:
-
preparing parameters which influences upon the matter of life and death; and
increasing or decreasing values of the parameters as time in a game space goes by, wherein the step of increasing or decreasing changes the value of the parameters in response to actions of the character and the parameters comprises a first group parameters including a degree of fullness of the character'"'"'s stomach, an intake of water, and a degree of tiredness. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27)
-
Specification