Game apparatus, game system using same, and information processing unit
First Claim
1. A game apparatus comprising:
- means for storing a macro group comprising a sequence of one or more macro data procedures, each procedure having a game scenario described therein for commanding the processing procedures of the scenario;
means for storing a data group including video data, graphics, texts and other information used in accordance with the progress of the game scenario;
means for storing a program to cause processing means to make a game progress by using the data group on the basis of a command of the macro group;
first means for externally incorporating a scenario macro; and
second means for giving a command to the program on the basis of the scenario macro obtained externally by the first means and for providing a game of a new scenario by reusing the data group.
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Abstract
A game apparatus comprises: a macro group, with a scenario described therein, for commanding a procedure to process the scenario; a data group consisting of video data VD, graphics GF, texts TXT, audio data AD and other information used in accordance with the progress of the scenario; and a program for causing a CPU to make a game progress by using the data group on the basis of the command of the macro group. This game apparatus comprises: a first device for externally incorporating a scenario macro of, for example, a puzzle game; and a second device for giving a command to the program by means of the scenario macro SM obtained externally by the first device, and of providing a new scenario by reusing the data group.
58 Citations
26 Claims
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1. A game apparatus comprising:
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means for storing a macro group comprising a sequence of one or more macro data procedures, each procedure having a game scenario described therein for commanding the processing procedures of the scenario;
means for storing a data group including video data, graphics, texts and other information used in accordance with the progress of the game scenario;
means for storing a program to cause processing means to make a game progress by using the data group on the basis of a command of the macro group;
first means for externally incorporating a scenario macro; and
second means for giving a command to the program on the basis of the scenario macro obtained externally by the first means and for providing a game of a new scenario by reusing the data group. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 23, 24)
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11. A game system comprising:
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a game apparatus which comprises;
means for storing a macro group comprising a sequence of one or more macro data procedures, each procedure having a game scenario described therein for commanding the processing procedures of the scenario, a data group including video data, graphics, texts and other information used in accordance with the progress of the game scenario, and a program to cause processing means to make a game progress by using the data group on the basis of the command of the macro group;
first means for externally incorporating a scenario macro; and
second means for giving a command to the program by means of the scenario macro obtained externally by the first means and for providing a new scenario by reusing the data group; and
distribution means of distributing the scenario macro to the game apparatus. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 25)
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26. A game apparatus comprising:
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a processor;
a communications device for externally incorporating at least one scenario macro; and
a programmed memory, comprising a) a macro group comprising a sequence of one or more scenario macros that command at least one processing procedure of the scenario, b) a data group, comprising video data, graphics, text and other information used in accordance with the progress of the game scenario, and c) a program that responds to commands from the macro group, and that directs the processor to use the data group.
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Specification