Game apparatus, method, storing medium and transmitting medium for predicting results of sports
First Claim
1. A game apparatus for predicting results of sports, comprising:
- a storing module for storing factor data obtained by converting into data a plurality of factors, each of which either changed, or was generated and then disappeared, in accordance with changes in situations of each game or for a plurality of sports games previously actually performed;
a prospect inputting module for inputting a video game player'"'"'s prediction on how a prediction subject factor will change, or be generated and then disappear, in the situations specified by said plurality of factors for at least one prediction subject factor of said plurality of factors;
a prospect preparing module for preparing a data-based prediction about said prediction subject factor based on factor data read out from said storing module; and
a determining module for receiving inputs including said video game player'"'"'s predictions, said data-based prediction, and results of prediction subject factor, and for determining for each of the player'"'"'s and data-based predictions, whether it is right or wrong by comparing each of said player'"'"'s and data-based predictions with the results, wherein said sports game is baseball, and said prediction subject factor is a type and a course of a next pitch that a pitcher throws, wherein said data-based prediction is generated based on won-lost records data regarding a specific pitcher and a specific batter; and
wherein said data-based prediction is generated in accordance with a procedure that includes;
(1) specifying situations of a game of sports from teams, scores, counts, whether bases are empty or runners are on bases, a specific pitcher and a specific batter;
(2) retrieving from said storing module a type and a course of the next pitch in previous situations specified in (1), calculating a percentage of the same type and course of ball, and in the case where the calculation result is equal to or greater than a given percentage, it is regarded as a data-based prediction;
(3) in the case where (2) is less than the given percentage, calculating a percentage of a type and a course of ball pitched by said specific pitcher in the past at batters who are similarly left-handed or right-handed and belong to the same team as the specific batter and, in the case where the calculation result is equal to or greater than a given percentage or more, it is regarded as a data-based prediction;
(4) calculating a type and a course of ball pitched by the specific pitcher in the past at all the batters belonging to the same team as the specific batter in the case where (3) is less than the given percentage, and, in the case where the calculation result is equal to or greater than a given percentage, it is regarded as a data-based prediction; and
(5) calculating a percentage of a type and a course of ball pitched by the specific pitcher in the past at all the batters in all the teams in the case where (4) is less than the given percentage, and regarding a type and a course of ball with highest percentage as a data-based prediction.
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Abstract
A video game that can be played in parallel with the progress of an actual sports game is provided, in which RAM 10 stores a plurality of factors representing the situation of a game of, for example, professional baseball, such as team names, scores, counts (S, B, O), win-loss records data regarding specific pitchers and specific batters, a mouse 14 is operated by a video game player to input a prediction about a type and a course of the next pitch supposed to be thrown by a pitcher in a game of baseball actually being played into a determining apparatus 16, a prediction preparing apparatus 12 reads out data from the RAM 10 and predicts a type and a course of the same next pitch to input the prediction to the determining means 16, and the determining means 16 determines for the video game player'"'"'s prediction and the data-based prediction whether the predictions are right or wrong by comparing them with the results.
90 Citations
3 Claims
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1. A game apparatus for predicting results of sports, comprising:
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a storing module for storing factor data obtained by converting into data a plurality of factors, each of which either changed, or was generated and then disappeared, in accordance with changes in situations of each game or for a plurality of sports games previously actually performed;
a prospect inputting module for inputting a video game player'"'"'s prediction on how a prediction subject factor will change, or be generated and then disappear, in the situations specified by said plurality of factors for at least one prediction subject factor of said plurality of factors;
a prospect preparing module for preparing a data-based prediction about said prediction subject factor based on factor data read out from said storing module; and
a determining module for receiving inputs including said video game player'"'"'s predictions, said data-based prediction, and results of prediction subject factor, and for determining for each of the player'"'"'s and data-based predictions, whether it is right or wrong by comparing each of said player'"'"'s and data-based predictions with the results, wherein said sports game is baseball, and said prediction subject factor is a type and a course of a next pitch that a pitcher throws, wherein said data-based prediction is generated based on won-lost records data regarding a specific pitcher and a specific batter; and
wherein said data-based prediction is generated in accordance with a procedure that includes;
(1) specifying situations of a game of sports from teams, scores, counts, whether bases are empty or runners are on bases, a specific pitcher and a specific batter;
(2) retrieving from said storing module a type and a course of the next pitch in previous situations specified in (1), calculating a percentage of the same type and course of ball, and in the case where the calculation result is equal to or greater than a given percentage, it is regarded as a data-based prediction;
(3) in the case where (2) is less than the given percentage, calculating a percentage of a type and a course of ball pitched by said specific pitcher in the past at batters who are similarly left-handed or right-handed and belong to the same team as the specific batter and, in the case where the calculation result is equal to or greater than a given percentage or more, it is regarded as a data-based prediction;
(4) calculating a type and a course of ball pitched by the specific pitcher in the past at all the batters belonging to the same team as the specific batter in the case where (3) is less than the given percentage, and, in the case where the calculation result is equal to or greater than a given percentage, it is regarded as a data-based prediction; and
(5) calculating a percentage of a type and a course of ball pitched by the specific pitcher in the past at all the batters in all the teams in the case where (4) is less than the given percentage, and regarding a type and a course of ball with highest percentage as a data-based prediction.
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2. A game apparatus for predicting results of sports games comprising:
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a storing module for storing factor data obtained by converting into data a plurality of factors that changed, or were generated and then disappeared, respectively in accordance with changes in situations of each sports game for a plurality of sports games actually previously performed;
a prospect inputting module for inputting a video game player'"'"'s prediction of how a prediction subject factor will change, or be generated and disappear, in the situations specified by the plurality of factors for at least one prediction subject factor of the plurality of factors;
a prospect preparing module for preparing a data-based prediction about the prediction subject factor based on factor data read out from said storing module;
a determining module for receiving inputs, including the video game player'"'"'s prediction, said data-based prediction and results of the prediction subject factor, and for determining for each of the player'"'"'s and data-based predictions whether it is right or wrong by comparing each of the player'"'"'s and data-based predictions with the results of the prediction subject factor; and
a display for displaying the video game player'"'"'s predictions and the data-based predictions before inputting the latest results of the prediction subject factor into said determining module.
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3. A game apparatus for predicting results of a baseball game, comprising:
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a storing module for storing factor data obtained by converting into data a plurality of factors, each of which either changed, or was generated and then disappeared, in accordance with changes in situations of each sports game or for a plurality of sports games previously actually performed, the storing factor data including won-lost records data regarding a specific pitcher and a specific batter;
a prospect inputting module for inputting a video game player'"'"'s prediction on a type and course of a pitcher'"'"'s next pitch;
a prospect preparing module for generating a data-based prediction of the type and course of the pitcher'"'"'s next pitch based on factor data read out from said storing module, including the won-lost records data regarding the specific pitcher and the specific batter; and
a determining module for (a) receiving inputs including the video game player'"'"'s and data-based predictions, including the video game player'"'"'s and data-based predictions of type and course of the pitcher'"'"'s next pitch, and results of prediction subject factor, and (b) determining for each of the player'"'"'s and data-based predictions, whether it is right or wrong by comparing each of said player'"'"'s and data-based predictions with the results, wherein the data-based prediction is generated in accordance with a procedure that includes;
(1) specifying situations of a baseball game from teams, scores, counts, whether bases are empty or runners are on bases, a specific pitcher and a specific batter;
(2) retrieving from said storing module a type and a course of the next pitch in previous situations specified in (1), calculating a percentage of the same type and course of ball, and in the case where the calculation result is equal to or greater than a given percentage, it is regarded as a data-based prediction;
(3) in the case where (2) is less than the given percentage, calculating a percentage of a type and a course of a ball previously pitched by the specific pitcher to batters who are similarly left-handed or right-handed and belong to the same team as the specific batter and, in the case where the calculation result is equal to or greater than a given percentage, it is regarded as a data-based prediction;
(4) calculating a type and a course of ball for all past pitches by the specific pitcher to all the batters belonging to the same team as the specific batter in the case where (3) is less than the given percentage, and, in the case where the calculation result is equal to or greater than a given percentage, it is regarded as data-based prediction; and
(5) calculating a percentage of a type and a course of past pitches by the specific pitcher to all the batters on all the teams in the case where (4) is less than the given percentage, and regarding a type and a course of ball with highest percentage as data-based prediction.
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Specification