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Amusement game system and a computer-readable storage medium

  • US 6,394,896 B2
  • Filed: 12/26/2000
  • Issued: 05/28/2002
  • Est. Priority Date: 01/14/2000
  • Status: Expired due to Fees
First Claim
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1. An amusement game system comprising:

  • a display device for a picture;

    an input device for outputting signals according to operation by a player; and

    a control device for causing an amusement game to progress and displaying the picture according to a progress of the amusement game on a screen of said display device, said amusement game including a step for moving an object in a virtual field based on output from said input device, wherein;

    said control device comprises;

    a first-instruction detection device for detecting a first instruction which has been input by the player with a use of said input device;

    a movement power display device for displaying movement power of said object within a range up to a predetermined maximum value of movement power by means of a graph and a cursor movable on said graph;

    a first cursor-movement device for moving said cursor on said graph in a direction indicating said maximum value of movement power in accordance with a lapse of time from a point of time when said first instruction has been detected;

    a second-instruction detection device for detecting a second instruction which has been input by the player with the use of said input device;

    a movement power determination device for determining the movement power of said object on a basis of a lapse of time from the point of time when said first instruction has been detected to a point of time when said second instruction has been detected;

    a movement device for moving said object in the virtual field in accordance with the movement power thus determined;

    a second cursor-movement device for moving said cursor toward a standard position on said graph, after detection of said second instruction;

    a movement power increase device for increasing said movement power in accordance with a time period during which the second instruction is continuously detected when said second instruction is continuously detected for at least a prescribed period of time;

    a third-instruction detection device for detecting a third instruction which has been input by the player with the use of said input device; and

    a movement direction factor determination device for determining a factor associated with a movement direction of said object, in accordance with timing at which said cursor reaches said standard position and with timing at which said third instruction is input, wherein said second cursor-movement device moves said cursor at a speed which is higher than the speed when said movement power increase device does not increase the movement power and which is determined in accordance with an increased amount of the movement power by the movement power increase device, in case where said movement power increase device increases the movement power, and wherein said movement device moves said object in said virtual field in accordance with said movement power as determined and said factor associated with the movement direction of said object.

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