Volleyball video game system
First Claim
1. A video game machine for playing a volleyball video game, comprising:
- a monitor for displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player;
control means operable by the game player for controlling the player characters;
position determining means for determining a landing position of a ball in the virtual space;
indicating means for displaying an indicia at the determined landing position of the ball on said monitor;
action control means for controlling any one of at least a portion of the player characters to make a receiving action to receive the ball until said ball reaches said landing position; and
automatic receiving action means for automatically implementing the receiving action when said any one of said at least the portion of the player characters and said indicia are spaced from each other by a predetermined distance.
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Accused Products
Abstract
A CPU determines the position of a ball in a virtual game space, and moves a viewpoint based on viewpoint data and the position of the ball. The CPU displays on a monitor TV a portion of a volleyball court in a visible range based on the viewpoint and the direction of an axis thereof. The CPU determines a landing position of the ball, displays a first cursor at the landing position, and displays a player character as it receives the ball when the distance between the player character and the first cursor becomes a predetermined distance before the ball reaches the landing position. When a served ball is received by a player character, the CPU selects a player character to make an attacking action. The CPU assigns a button to the selected player character. When the ball is set by a player character as a setter, the CPU assigns an attack button, and controls the selected player character to perform the attacking action in response to an input signal from the attack button.
117 Citations
15 Claims
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1. A video game machine for playing a volleyball video game, comprising:
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a monitor for displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player;
control means operable by the game player for controlling the player characters;
position determining means for determining a landing position of a ball in the virtual space;
indicating means for displaying an indicia at the determined landing position of the ball on said monitor;
action control means for controlling any one of at least a portion of the player characters to make a receiving action to receive the ball until said ball reaches said landing position; and
automatic receiving action means for automatically implementing the receiving action when said any one of said at least the portion of the player characters and said indicia are spaced from each other by a predetermined distance. - View Dependent Claims (4, 5)
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2. A video game machine for playing a volleyball video game, comprising:
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a monitor for displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player;
control means operable by the game player for controlling the player characters;
position determining means for determining a landing position of a ball in the virtual space;
indicating means for displaying an indicia at the determined landing position of the ball on said monitor;
action control means for controlling any one of at least a portion of the player characters to make a receiving action to receive the ball when said any one of at least the portion of the player characters and said indicia are spaced from each other by a predetermined distance until said ball reaches said landing position;
selecting means for selecting said any one of at least the portion of the player characters to make the receiving action based on the determined landing position; and
assigning means for assigning said control means to the selected player character. - View Dependent Claims (3)
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6. A method of processing video game images for a video game machine for playing a volleyball video game by displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player, the method comprising the steps of:
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determining a landing position of a ball in the virtual space;
displaying an indicia at the determined landing position of the ball on said monitor;
controlling any one of at least a portion of the player characters to make a receiving action to receive the ball until said ball reaches said landing position; and
automatically implementing the receiving action when said any one of said at least the portion of the player characters and said indicia are spaced from each other by a predetermined distance. - View Dependent Claims (7, 8)
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9. A recording medium storing a computer program for controlling a video game machine for playing a volleyball video game by displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player, said computer program comprising the steps of:
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determining a landing position of a ball in the virtual space;
displaying an indicia at the determined landing position of the ball on said monitor;
controlling any one of at least a portion of the player characters to make a receiving action to receive the ball until said ball reaches said landing position; and
automatically implementing the receiving action when said any one of said at least the portion of the player characters and said indicia are spaced from each other by a predetermined distance. - View Dependent Claims (10, 11)
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12. A method of processing video game images for a video game machine for playing a volleyball video game by displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having player characters controllable by a game player, the method comprising the steps of:
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determining a landing position of a ball in the virtual space;
displaying an indicia at the determined landing position of the ball on said monitor;
selecting any one of at least a portion of the player characters to make the receiving action based on the determined landing position;
assigning game player control to said any one of at least a portion of the player characters selected in said step of selecting; and
controlling said any one of at least the portion of the player characters to make a receiving action to receive the ball when said any one of at least the portion of the player characters and said indicia are spaced from each other by a predetermined distance until said ball reaches said landing position. - View Dependent Claims (13)
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14. A recording g medium storing a computer program for controlling a video game machine for playing a volleyball video game by displaying two volleyball teams on a court in a virtual space, at least one of the volleyball teams having a plurality of player characters controllable by a game player, said computer program comprising the steps of:
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determining a landing position of a ball in the virtual space;
displaying an indicia at the determined landing position of the ball on said monitor;
selecting any one of at least a portion of the player characters to make the receiving action based on the determined landing position;
assigning game player control to said any one of at least a portion of the player characters selected in said step of selecting; and
controlling said any one of at least the portion of the player characters to make a receiving action to receive the ball when said any one of at least the portion of the player characters and said indicia are spaced from each other by a predetermined distance until said ball reaches said landing position. - View Dependent Claims (15)
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Specification