Attention-based interaction in a virtual environment
First Claim
1. A system enabling a virtual environment, the virtual environment supporting virtual objects, one such virtual object being an avatar of a participant, the system enabling the participant to interact with one or more virtual objects in an interaction session, the interaction session contemplating the participant using one or more human senses, the system comprising:
- a participant sensing device, the participant sensing device enabling the participant'"'"'s immersion into the virtual environment as to at least one human sense; and
an attention component supporting the participant sensing device, the attention component enabling first and third person views and providing spontaneous interaction and intentional interaction from each such first and third person views;
wherein the attention component provides, as to a particular human sense, one or more sense spaces and one or more focus spaces, the sense spaces controlling the virtual objects that the participant can perceive for selected intentional interaction and the focus spaces determining the virtual objects that are candidates for spontaneous interaction, the sense and focus spaces each defining a three-dimensional region.
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Abstract
A system enabling participants in a virtual environment to select a partner for an interaction session, the system comprising attention and priority components. The attention component employs attention sense and focus spaces. The sense space comprises a sense cone, the sense cone being both contained by a sense sphere and having a sense vector along its axis. The focus space comprises a focus cone, the focus cone being both contained by a focus sphere and having a focus vector along its axis. The attention component is associated with one or more senses, each such sense having associated therewith respective sense and focus spaces. The attention component is configured to support either/both intentional interaction (interaction driven by defined explicit controls) and spontaneous interaction (interaction driven by non-intentional encounters, e.g., spontaneous “eye” contact between avatars). The priority component determines priorities for avatars and objects, such that highest priority avatars/objects have (a) enhanced rendering and (b) increased quality of service from networks and operating systems. The priority component is responsive to selected parameters, including, for example, one or more of (i) objects'"'"' relative positions, (ii) the direction, orientation and span of sense and focus spaces, (iii) participants'"'"' profiles, (iv) predetermined parameters, as set by developers and/or participants, (v) social parameters, (vi) economic models and (vii) combinations of these and other selected parameters. In some embodiments, the system employs only the attention component. In other embodiments, the system employs both the attention and the priority components.
342 Citations
17 Claims
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1. A system enabling a virtual environment, the virtual environment supporting virtual objects, one such virtual object being an avatar of a participant, the system enabling the participant to interact with one or more virtual objects in an interaction session, the interaction session contemplating the participant using one or more human senses, the system comprising:
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a participant sensing device, the participant sensing device enabling the participant'"'"'s immersion into the virtual environment as to at least one human sense; and
an attention component supporting the participant sensing device, the attention component enabling first and third person views and providing spontaneous interaction and intentional interaction from each such first and third person views;
wherein the attention component provides, as to a particular human sense, one or more sense spaces and one or more focus spaces, the sense spaces controlling the virtual objects that the participant can perceive for selected intentional interaction and the focus spaces determining the virtual objects that are candidates for spontaneous interaction, the sense and focus spaces each defining a three-dimensional region. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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Specification