Method for displaying a reproduced image of a game
First Claim
Patent Images
1. A game image display method for displaying an image to relay a specific scene in an advancing game, comprising:
- receiving an input from a game player;
displaying a game image;
correcting a parameter of a motion of a mobile object on a specific scene of said image, the specific scene including a scene on which it is judged that a first object impinges on a second object; and
reproducing the specific scene based on the corrected parameter such that a position of the first object agrees with a position of the second object on said scene.
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Accused Products
Abstract
When a replay condition is established in advance of a game, a reproduced image which replays a specific scene in the advance of the game is displayed. In displaying the reproduced image, a parameter in the specific scene in the advance of the game is corrected for replay, and the specific scene is reproduced based on the corrected parameter. When the game display is resumed, a stored parameter is read. Suitable replay images can be displayed.
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Citations
7 Claims
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1. A game image display method for displaying an image to relay a specific scene in an advancing game, comprising:
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receiving an input from a game player;
displaying a game image;
correcting a parameter of a motion of a mobile object on a specific scene of said image, the specific scene including a scene on which it is judged that a first object impinges on a second object; and
reproducing the specific scene based on the corrected parameter such that a position of the first object agrees with a position of the second object on said scene. - View Dependent Claims (2, 3, 4)
replaying said image in slow motion on the specific scene.
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3. A game image display method according to claim 2, wherein said acts of judging and reproducing further comprise:
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judging on the specific scene that the first objects impinges on the second object when a distance between the first and the second objects is within a prescribed range; and
changing a positional parameter of the first object and/or the second object so that a position of the first object agrees with a position of the second object in the reproduced display on the specific scene.
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4. A game display method according to claim 1, wherein on the specific scene a first object impinges on a second object further comprising:
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judging on the specific scene that the first object impinges on the second object when a distance between the first and the second objects is within a prescribed range; and
changing a positional parameter of the first object and/or the second object so that a position of the first object agrees with a position of the second object in the reproduced display on the specific scene.
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5. A storage medium storing a program for executing an image replay method, said method comprising:
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receiving an input from a game player;
displaying a game image;
correcting a parameter of a motion of a mobile object on a specific scene of said image, the specific scene including a scene on which it is judged that a first object impinges on a second object; and
reproducing the specific scene based on the corrected parameter such that a position of the first object agrees with a position of the second object on said scene. - View Dependent Claims (6, 7)
replaying said image in slow motion on the specific scene.
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7. A storage medium according to claim 5 wherein said method further comprises:
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judging on the specific scene that the first object impinges on the second object when a distance between the first and the second objects is within a prescribed range; and
changing a positional parameter of the first object and/or the second object so that a position of the first object agrees with a position of the second object in the reproduced display on the specific scene.
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Specification