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Method for controlling character behavior in video games, video game machine, and computer-readable recording medium on which video game program is recorded

  • US 6,406,370 B1
  • Filed: 10/04/1999
  • Issued: 06/18/2002
  • Est. Priority Date: 10/06/1998
  • Status: Expired due to Term
First Claim
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1. A video game machine that allows a character to appear in a game space displayed on a display screen of display means, comprising:

  • temperament setting means for providing a variable temperament change of the character based on an action performed on the character by a game player and a temperament of the character when the action is performed;

    behavior-pattern storage means for storing a plurality of behavior patterns which are set in accordance with the temperament of the character;

    behavior selection means for selecting one of the behavior patterns in accordance with the temperament of the character; and

    behavior control means for causing the character to behave according to the behavior pattern selected by said behavior selection means.

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