Method for controlling character behavior in video games, video game machine, and computer-readable recording medium on which video game program is recorded
First Claim
1. A video game machine that allows a character to appear in a game space displayed on a display screen of display means, comprising:
- temperament setting means for providing a variable temperament change of the character based on an action performed on the character by a game player and a temperament of the character when the action is performed;
behavior-pattern storage means for storing a plurality of behavior patterns which are set in accordance with the temperament of the character;
behavior selection means for selecting one of the behavior patterns in accordance with the temperament of the character; and
behavior control means for causing the character to behave according to the behavior pattern selected by said behavior selection means.
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Accused Products
Abstract
A highly entertaining video game machine that allows a character to appear in a game space is provided. The video game machine includes a storage medium for storing a plurality of preset behavior patterns. A behavior-pattern selection unit selects one of the behavior patterns according to various situations, such as the temperament and emotion of the character. A character-behavior control unit causes the character to behave according to the selected behavior pattern. The temperament setting of the character is changed by a temperament setting unit. The emotion setting of the character is changed by an emotion setting unit.
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Citations
21 Claims
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1. A video game machine that allows a character to appear in a game space displayed on a display screen of display means, comprising:
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temperament setting means for providing a variable temperament change of the character based on an action performed on the character by a game player and a temperament of the character when the action is performed;
behavior-pattern storage means for storing a plurality of behavior patterns which are set in accordance with the temperament of the character;
behavior selection means for selecting one of the behavior patterns in accordance with the temperament of the character; and
behavior control means for causing the character to behave according to the behavior pattern selected by said behavior selection means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A video game machine that allows a character to appear in a game space displayed on a display screen of display means, comprising:
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temperament setting means for providing a variable temperament change of the character based on an action performed on the character by a game player and a temperament of the character when the action is performed;
behavior-pattern storage means for storing a plurality of behavior patterns which are set in accordance with the temperament of the character;
behavior selection means for selecting one of the behavior patterns in accordance with various situations in the game space; and
behavior control means for causing the character to behave according to th behavior pattern selected by said behavior selection means.
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16. A method for controlling a character behavior in a video game that allows a character to appear in a game space, said method comprising:
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a game-screen output step of outputting a game screen including the character to a display screen of display means;
a temperament setting step of providing a variable temperament change of the character based on an action performed on the character by a game player and a temperament of the character when the action is performed;
a behavior-pattern selection step of selecting, according to the temperament of the character, one of a plurality of behavior patterns which are set in accordance with the temperament of the character; and
a character-behavior control step of causing the character to behave according to the selected behavior pattern.
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17. A computer-readable recording medium for recording a video game program that allows a character to appear in a game space, said game program comprising:
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a game-screen output step of outputting a game screen including the character to a display screen of display means;
a temperament setting step of providing a variable temperament change of a character based on an action performed on the character by a game player and a temperament of the character when the action is performed;
a behavior-pattern selection step of selecting, according to the temperament of the character, one of a plurality of behavior patterns which are set in accordance with the temperament of the character; and
a character-behavior control step of causing the character to behave according to the selected behavior pattern.
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18. A video game machine that allows a character to appear in a game space displayed on a display screen of a display means comprising:
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temperament setting means for providing a variable temperament change of the character based on an action performed on the character by a game player and a temperament of the character when the action is performed, wherein said temperament of the character is determined in accordance with predetermined parameters;
said temperament setting means including numerical-value providing means for providing a numerical value used as an index for each of the predetermined parameters in terms of instruction content concerning said action and the temperament of the character when the instruction is executed, wherein said numerical value varies when the instruction content is the same but the temperament of the character is different;
behavior-pattern storage means for storing a plurality of behavior patterns which are set in accordance with the temperament of the character;
behavior selection means for selecting one of the behavior patterns in accordance with temperament of the character; and
behavior control means for causing the character to behave according to the behavior pattern selected by said behavior selection means. - View Dependent Claims (19, 20, 21)
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Specification