Interactive virtual reality performance theater entertainment system
DCFirst Claim
1. A system which interacts with participants and performers, said system comprising:
- an immersive virtual reality environment;
at least one performer input device, in electronic communication with said immersive virtual reality environment;
at least one participant input device in electronic communication with said immersive virtual reality environment;
at least one performer output device in electronic communication with said immersive virtual reality environment;
at least one participant output device in electronic communication with said immersive virtual reality environment;
wherein at least one live performer interacts with at least one participant and said immersive virtual reality environment;
wherein said immersive virtual reality environment includes a live or prerecorded video image of said at least one live performer and audio communication between said at least one live performer and said at least one participant, or between said at least one participant and said at least one live performer, or both;
wherein said at least one participant interacts with said at least one live performer and said immersive virtual reality environment, thereby resulting in an experience which is in part controlled by said at least one participant and said at least one participant input device.
3 Assignments
Litigations
1 Petition
Accused Products
Abstract
The present invention relates to a novel interactive virtual reality (VR) performance theater and environment in which a plurality of participants enjoy an entertainment and/or educational experience. The performance is viewed by the participants through VR display devices such as a head mounted display, wherein both an immersive graphical environment and live and/or pre-recorded performers are viewed. The participants exert limited control over the content and outcome of the performance through the use of input devices, such as hand held input devices having a plurality of buttons, and/or voice communications, while viewing the live or pre-recorded performers whom are mixed within the immersive VR environment. The system uses interconnected computers, video and audio processing devices, and furthermore includes a network interconnecting the computers, participants, and live/pre-recorded performers for video, audio, and graphics transmission.
185 Citations
9 Claims
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1. A system which interacts with participants and performers, said system comprising:
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an immersive virtual reality environment;
at least one performer input device, in electronic communication with said immersive virtual reality environment;
at least one participant input device in electronic communication with said immersive virtual reality environment;
at least one performer output device in electronic communication with said immersive virtual reality environment;
at least one participant output device in electronic communication with said immersive virtual reality environment;
wherein at least one live performer interacts with at least one participant and said immersive virtual reality environment;
wherein said immersive virtual reality environment includes a live or prerecorded video image of said at least one live performer and audio communication between said at least one live performer and said at least one participant, or between said at least one participant and said at least one live performer, or both;
wherein said at least one participant interacts with said at least one live performer and said immersive virtual reality environment, thereby resulting in an experience which is in part controlled by said at least one participant and said at least one participant input device. - View Dependent Claims (2, 3, 4, 5, 6, 7)
at least one processing device;
system data;
output data; and
a network, said network connecting said processing device, said at least one performer input device and said at least one performer output device, and said at least one participant input device and said at least one participant output devices in electronic communication, thereby transmitting said system data and said output data to said at least one live performer and said at least one participant.
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3. The system of claim 2 wherein said at least on participant output device further comprising:
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at least one seat;
at least one virtual reality display; and
at least one participant audio device;
said at least one participant input device further comprising;
at least one hand-held keypad; and
at least one participant microphone;
said at least one performer output device further comprising;
at least one live video image of the participant; and
at least one speaker, said speaker transmitting said at least one participant microphone input to said at least one live performer;
said performer input means further comprising;
at least one live video image of said at least one live performer; and
at least one performer microphone;
wherein said at least one participant views said output data from said immersive virtual reality environment and said live video image of said at least one live performer through said at least one virtual reality display and provides feedback to said immersive virtual reality environment through said at least one hand-held keypad and said at least one participant microphone.
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4. The system of claim 3 wherein said output data further comprises:
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graphical images; and
audio data.
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5. The system of claim 4 wherein said seat further comprises:
a rumble seat, said rumble seat providing sound and movement to said at least one participant.
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6. The system of claim 5 wherein said processing device further comprises:
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at least one control computer;
at least one audio processor;
at least one audio switcher;
at least one video processor; and
at least one video switcher;
wherein said at least one control computer processes and distributes data from said at least one performer input device and said at least one performer output device and said at least one participant input device and at least one participant output device;
said at least one audio processor processes said at least one participant microphone input, said at least one performer microphone input, and said audio data in accordance with said system data of said at least one control computer;
said at least one audio switcher switches at least one participant microphone input, at least one performer microphone input, and said audio data in accordance with said system data of said at least one control computer;
said video processor processes said live video image of the participant, said live video image of the performer, and said graphical images in accordance with said system data of said at least one control computer; and
said video switcher switches said live video image of said at least one live performer with said graphical data in accordance with said system data of said at least one control computer;
thereby selectively providing said graphical images, said audio data, and said live video image of said at least one live performer in said at least one virtual reality display, and selectively providing said at least one participant microphone input, said at least one performer microphone input, and said audio data to said at least one participant audio output device.
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7. The system of claim 6, said immersive virtual reality environment further comprising:
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a control station;
said control computer further comprising;
a registration computer;
said system data further comprising;
participant information;
wherein said at least one participant registers participant information into said registration computer for interactive use in said immersive virtual reality environment.
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8. A system which interacts with participants and performers, said system comprising:
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an immersive virtual reality environment, said immersive virtual reality environment further comprising;
at least one processing device;
system data;
output data; and
a network;
at least one performer input device in electronic communication with said immersive virtual reality environment;
at least one participant input device in electronic communication with said immersive virtual reality environment;
at least one performer output device in electronic communication with said immersive virtual reality environment;
at least one participant output device in electronic communication with said immersive virtual reality environment;
wherein at least one live performer interacts with at least one participant and said immersive virtual reality environment, and said immersive virtual reality environment includes a live or prerecorded video image of the performer and audio communication between said at least one live performer and said at least one participant, or between said at least one participant and said at least one live performer, or both;
wherein said at least one participant interacts with said at least one live performer and said immersive virtual reality environment, thereby resulting in an experience which is in part controlled by said at least one participant and said at least one participant input device;
said network connecting said processing device, said at least one performer input device and said at least one performer output device, and said at least one participant input device and said at least one participant output device in electronic communication, thereby transmitting said system data and said output data to said at least one live performer and said at least one participant, and said network connecting said immersive virtual reality environment and said at least one participant input device and said at least one participant output device across the Internet.
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9. A method of providing interactive communications between participants and performers comprising the steps of:
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(a) providing an immersive virtual reality environment (b) providing at least one performer input device in electronic communication with said immersive virtual reality environment;
(c) providing at least one participant input device in electronic communication with said immersive virtual reality environment;
(d) providing at least one performer output device in electronic communication with said immersive virtual reality environment;
(e) providing at least one participant output device in electronic communication with said immersive virtual reality environment;
(f) having at least one live performer interact with at least one participant and said immersive virtual reality environment, by including with said virtual reality environment a live or prerecorded video image of said at least one live performer and audio communication between said at least one live performer and said at least one participant, or between said at least one participant and said at least one live performer, or both;
(g) having at least one participant interact with at least one such live performer and said immersive virtual reality environment, thereby resulting in an experience which is in part controlled by said at least one participant and said at least one participant input device.
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Specification