Computer readable program product, method of controlling display of game and game system
First Claim
1. A computer readable recording medium on which is recorded a game program for causing a computer to:
- set an effective range of an attack on a target object, positioned in an attack area set in a virtual space in response to a first player operation, based on a position of a player character when said attack is instructed;
display three-dimensionally the set effective range of attack as the attack area; and
launch the player character'"'"'s attack on the displayed attack area in response to a second player operation.
3 Assignments
0 Petitions
Accused Products
Abstract
A computer readable program product and method of controlling the display of a game three-dimensionally display an area showing the effective range of an attack when setting an attack. The data of a range area and effect area are set for each type of “magic” in advance. The range area of magic selected by a player is displayed on a screen at the time of a fight and an effect area is set by an input operation of the player at any position in the range area. The effect of the attack thus reaches the inside of the effect area by execution of the attack. The modes of the fight scene become more diverse and the tactical nature and interest of the game are thus enhanced.
-
Citations
28 Claims
-
1. A computer readable recording medium on which is recorded a game program for causing a computer to:
-
set an effective range of an attack on a target object, positioned in an attack area set in a virtual space in response to a first player operation, based on a position of a player character when said attack is instructed;
display three-dimensionally the set effective range of attack as the attack area; and
launch the player character'"'"'s attack on the displayed attack area in response to a second player operation. - View Dependent Claims (2, 3, 4, 5, 6)
starts a count from a predetermined timing between when action of the player character starts and when the action ends; and
authorizes an instruction for attack by the player character when the counted time reaches a time preset for the player character.
-
-
7. A computer readable recording medium on which is recorded a game program for causing a computer to:
-
set an effective range of an attack on a target object, covered by the attack on a display screen, in response to an operation of a player, based on a position of a player character when said attack is instructed;
display three-dimensionally the set effect range of attack as an attack area;
authorize the attack on a target object positioned in the displayed attack area; and
obtain a battle result based on the authorized attack on the target object. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
starts a count from a predetermined timing between when action of the player character starts and when the action ends; and
authorizes an instruction for attack by the player character when the counted time reaches a time preset for the player character.
-
-
15. A computer readable recording medium on which is recorded a game program for causing a computer to:
-
form an attack screen for a player character and a target object covered by an attack on a display screen;
display, based on a position of the player character, an attack area three-dimensionally displaying an effective area of an attack on the target object on said attack screen when said attack is instructed by an operation input;
highlight the target object positioned in said displayed attack area;
authorize the attack on the highlighted target object; and
obtain a battle result based on the player character'"'"'s authorized attack on the target object.
-
-
16. A method of controlling a display of a game comprising:
-
setting an effective range of an attack on a target object, positioned in an attack area set in a virtual space in response to a first player operation based on a position of a player character when said attack is instructed;
displaying three-dimensionally the set effective range of attack as an attack area; and
launching the player character'"'"'s attack on the displayed attack area in response to a second player operation. - View Dependent Claims (17, 18, 19)
starting a count from a predetermined timing between when action of the play character starts and when the action ends; and
authorizing an instruction for attack by the player character when the counted time reaches a time preset for the player character.
-
-
20. A method of controlling a display of a game comprising:
-
setting an effective range of an attack on a target object, covered by the attack on a display screen, in response to a player operation, based on a position of a player character when said attack is instructed;
displaying three-dimensionally the set effective range of attack as an attack area;
authorizing the attack on a target object positioned in the displayed attack area; and
obtaining a battle result based on the player character'"'"'s authorized attack on the target object. - View Dependent Claims (21, 22, 23, 24)
starting a count from a predetermined timing between when action of the player character starts and when the action ends; and
authorizing an instruction for attack for the player character when the counted time reaches a time preset for the player character.
-
-
25. A method of controlling a display of a game comprising:
-
forming an attack screen for a player character and a target object covered by an attack on a display screen;
displaying, based on a position of the player character, an attack area three-dimensionally displaying an effective area of an attack on the target object on said attack screen when said attack is instructed by operation input;
highlighting the target object positioned in said displayed attack area;
authorizing the attack on the highlighted target object; and
obtaining a battle result based on the player character'"'"'s authorized attack on the target object.
-
-
26. An apparatus comprising a computer for controlling a program and a recording medium on which is recorded the program for causing the computer to:
-
set an effective range of an attack on a target object, positioned in an attack area set in a virtual space, based on a position of a player character when said attack is instructed; and
display three-dimensionally the set effective range of attack as the attack area.
-
-
27. An apparatus comprising a computer for controlling a program and a recording medium on which is recorded the program for causing the computer to:
-
set an effective range of an attack on a target object, covered by the attack on a display screen, in response to an operation input, based on a position of a player character when said attack is instructed;
display three-dimensionally the set effective range of attack as the attack area;
authorize the attack on a target object positioned in the displayed attack area; and
obtain a battle result based on the player character'"'"'s authorized attack on the target object.
-
-
28. An apparatus comprising a computer for controlling a program and a recording medium on which is recorded the program for causing the computer to:
-
form an attack screen for a player character and a target object covered by an attack on a display screen;
display, based on a position of the player character, an attack area three-dimensionally displaying an effective area of an attack on a target object on said attack screen when said attack is instructed in response to an operation input;
highlighting the target object positioned in said displayed attack area;
authorize the attack on the highlighted target object; and
obtain a battle result based on the player character'"'"'s authorized attack on the target object.
-
Specification