System for remotely activating a sound in a game unit
First Claim
Patent Images
1. A system for remotely activating a sound in a game unit having a processor and a memory for storing sound bits, wherein the game unit is linked to other game units, comprising:
- one or more sound bits, wherein the sound bits are set by a player action;
instructions for sending the one or more sound bits across a video game network to a remote video game;
a state table in the remote video game for storing the sound bits; and
commands in the remote video game for reading the sound bits and activating a sound.
7 Assignments
0 Petitions
Accused Products
Abstract
A wide area vehicle driving video game is discussed that includes remote activation of sounds that are communicated to other players across the wide area network. Also discussed is a naming feature that presents the names of players next to the car that they are driving. The name is presented in a font that can be read no matter how far away the car appears in the video game display.
10 Citations
18 Claims
-
1. A system for remotely activating a sound in a game unit having a processor and a memory for storing sound bits, wherein the game unit is linked to other game units, comprising:
-
one or more sound bits, wherein the sound bits are set by a player action;
instructions for sending the one or more sound bits across a video game network to a remote video game;
a state table in the remote video game for storing the sound bits; and
commands in the remote video game for reading the sound bits and activating a sound. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A video game unit comprising:
-
indicia of cars, wherein each indicia is linked to one or more data bits corresponding to sounds;
first instructions for determining whether one or more data bits have been set for a first indicia of a car; and
second instructions, responsive to the one or more data bits being set, wherein the instructions calculate the distance of the first indicia of a car from a second indicia of a car within the video game, and wherein the second instructions result in a sound corresponding to the one or more data bits being generated if the first indicia of a car is within a predetermined distance from the second indicia of a car. - View Dependent Claims (8, 9)
-
-
10. A method for generating sounds on a game unit in a game unit network, comprising:
-
receiving sound bits from a first game unit on a game unit network, wherein the sound bits correspond to a first indicia of a car being driven by a first player;
reading first positional information for the first indicia of a car;
reading second positional information for a second indicia of a car being driven by a second player;
comparing the first positional information and the second positional information; and
playing a sound corresponding to the received sound bits if the first positional information indicates that the first indicia of a car is near the second indicia of a car. - View Dependent Claims (11, 12, 13)
-
-
14. A system for generating sounds on a game unit in a game unit network, comprising:
-
means for receiving sound bits from a first game unit on a game unit network, wherein the sound bits correspond to a first indicia of a car being driven by a first player;
means for reading first positional information for the first indicia of a car;
means for reading second positional information for a second indicia of a car being driven by a second player;
means for comparing the first positional information and the second positional information; and
means for playing a sound corresponding to the received sound bits if the first positional information indicates that the first indicia of a car is near the second indicia of a car. - View Dependent Claims (15, 16, 17, 18)
-
Specification