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Block rendering method for a graphics subsystem

  • US 6,421,053 B1
  • Filed: 05/24/1999
  • Issued: 07/16/2002
  • Est. Priority Date: 05/24/1999
  • Status: Expired due to Term
First Claim
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1. A method of rendering a primitive, comprising:

  • dividing a primitive into groups of spans each including at least two subgroups of spans;

    rendering each group of spans along the spans from an entry in a direction away from a long edge of the primitive, including alternately rendering blocks of pixels from different subgroups of spans while rendering along the spans by the steps of;

    (a) rendering a block of pixels within a subgroup of spans;

    (b) rendering a block of pixels adjacent a block of pixels last rendered and within a same subgroup of spans as the block of pixels last rendered;

    (c) rendering a block of pixels within a different subgroup of spans adjacent the block of pixels rendered in step (b);

    (d) repeating steps (b) and (c) until all blocks of pixels within a current group of spans in a current rendering direction have been rendered; and

    rendering each group of spans along the spans from the entry in a direction toward the long edge of the primitive.

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