Universal tactile feedback system for computer video games and simulations
DC CAFCFirst Claim
1. In a computer or video game system, apparatus for providing, in response to signals generated by said computer or video game system, a tactile sensation to a user of said computer or video game system, said apparatus comprising:
- a flexible pad;
a plurality of actuators, attached to said pad, for selectively generating tactile sensation; and
a control circuit, coupled to said plurality of actuators, where said control circuit is responsive to signals that are generated by said computer or video game system, for generating a control signal to control activation of said plurality of actuators, where said signals correspond to action portrayed on said computer or video game system.
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Abstract
A universal tactile feedback system for computer and video game systems is disclosed which provides real time tactile feedback to enhance a user'"'"'s experience while interacting with a computer/video game or simulation. The tactile feedback system operates both in host-independent and host-dependent modes, thereby allowing the system to function even when no accomodation is provided by the game or simulation system that is being used. The host-independent mode is responsive to the audio signal that is typically generated by a computer or video game system while it is executing a game or simulation. The host-dependent mode is responsive to control commands specifically generated by a computer or video game system while it is executing a game or simulation. The tactile feedback system then creates tactile sensations primarily via seat-based and/or vest-based tactile sensation generators, such that the user can feel physical sensations that correspond to the events occurring within the game or simulation in real time.
738 Citations
17 Claims
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1. In a computer or video game system, apparatus for providing, in response to signals generated by said computer or video game system, a tactile sensation to a user of said computer or video game system, said apparatus comprising:
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a flexible pad;
a plurality of actuators, attached to said pad, for selectively generating tactile sensation; and
a control circuit, coupled to said plurality of actuators, where said control circuit is responsive to signals that are generated by said computer or video game system, for generating a control signal to control activation of said plurality of actuators, where said signals correspond to action portrayed on said computer or video game system. - View Dependent Claims (2, 3, 4, 5, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
an audio signal processor for processing an audio signal generated by said computer or video game system and generating a processed signal; and
a control signal generator, coupled to said audio signal processor, for generating, in response to said audio signal, said control signal.
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5. The apparatus of claim 4, wherein said audio signal processor generates said processed signal in response to frequency, amplitude, and rate of change of said audio signal, where said audio signal corresponds to a scene displayed on said computer or video game system.
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8. The apparatus of claim 1, when augmented by a tactile feedback hardware suite geared to flight simulations, comprised of all or a subset of the following, where substantially unified tactile sensation is provided throughout multiple independent tactile feedback actuators, such that the illusion of physical interconnection between all the disparate control input devices is provided by:
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a throttle tactile feedback actuator;
ajoystick tactile feedback actuator;
a control yolk tactile feedback actuator or actuators; and
rudder pedal tactile feedback actuators.
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9. The apparatus of claim 1, when augmented by a tactile feedback hardware suite geared to driving simulations, comprised of all or a subset of the following, where substantially unified tactile sensation is provided throughout multiple independent tactile feedback actuators, such that the illusion of physical interconnection between all the disparate control input devices is provided by:
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a steering wheel tactile feedback actuator;
a shift knob tactile feedback actuator;
a pedal base unit tactile feedback actuator or actuators; and
a brake pedal tactile feedback actuator.
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10. The apparatus of claim 9, wherein the shift knob actuator is comprised of one or both of the following:
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a gear shift knob;
a vibratory actuator embedded within said gear shift knob; and
a solenoid embedded within said gear shift knob.
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11. The apparatus of claim 1, when augmented by a tactile feedback hardware suite geared to open body combat games, comprised of all or a subset of the following, where substantially unified tactile sensation is provided thioughout multiple independent tactile feedback actuators, such that the illusion of physical connection to the executing software is provided by:
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a vest-based tactile sensation generator;
a left hand tactile feedback actuator;
a right hand tactile feedback actuator;
a left foot tactile feedback actuator; and
a right foot tactile feedback actuator.
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12. The apparatus of claim 4, wherein said audio signal responsive control circuit further comprises:
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an analog pre-processing section; and
a digital post-processing section.
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13. The apparatus of claim 1 wherein configuration data can be transmitted to the control circuit without substantially interrupting the real-time function of the system.
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14. The apparatus of claim 12, wherein the digital post-processing section employs a set of real-time reconfigurable digital signal processing parameters that determine how said audio signal is processed.
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15. The apparatus of claim 12, wherein the analog pre-processing section utilizes the following:
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a variable gain preamplifier; and
independent frequency filters.
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16. The apparatus of claim 14, wherein the digital signal processing parameters include one or more of the following parameters:
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a squelch value;
a preamp qualifier value;
a preamp multiplier value;
an equalizer value;
a maximum value limiter;
a rise rate limiter;
a decay rate limiter;
a crash detection value;
a crash time span value;
a crash maximum value; and
a crash fadeout value.
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17. The apparatus of claim 12, wherein the digital post-processing section utilizes an algorithm that, on each cycle through said algorithm, adopts the highest resulting value in any given frequency band as the result for that digital post-processing cycle.
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6. In a computer or video game system, apparatus for providing, in response to signals generated by said computer or video game system, a tactile sensation to a user of said computer or video game system, said apparatus comprising:
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a flexible seat cushion;
a plurality of actuators, attached to said flexible seat cushion, for selectively generating said tactile sensation; and
a control circuit, coupled to said plurality of actuators, where said control circuit is responsive to an audio signal for generating a control signal to control activation of said plurality of actuators, where said audio signal corresponds to action portrayed on said computer or video game system.
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7. In a computer or video game system, apparatus for providing, in response to signals generated by said computer or video game system, a tactile sensation to a user of said computer or video game system, said apparatus comprising:
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a flexible seat cushion;
a plurality of actuators, attached to said flexible seat cushion, for selectively generating said tactile sensation; and
a control circuit, coupled to said plurality of actuators, where said control circuit is responsive to direct digital signals for generating a control signal to control activation of said plurality of actuators, where said direct digital signals correspond to action portrayed on said computer or video game system.
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Specification