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Cache memory for high latency and out-of-order return of texture data

  • US 6,426,753 B1
  • Filed: 07/01/1999
  • Issued: 07/30/2002
  • Est. Priority Date: 07/01/1999
  • Status: Expired due to Term
First Claim
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1. A computer system with a distributed texture memory architecture comprising:

  • a host processor for issuing commands;

    a transmission network within said computer system that transmits packetized data over a plurality of paths;

    a geometry subsystem coupled to said transmission network that performs geometry calculations corresponding to three-dimensional graphics according to commands from said host processor;

    a rasterization subsystem coupled said transmission network that renders pixels based on geometry data generated by said geometry subsystem;

    a plurality of memory chips coupled to said rasterization unit that store distributed texture data of a single texture map;

    a texture cache subsystem coupled to said rasterization subsystem that caches said distributed texture data; and

    a display subsystem coupled to said network for displaying textured three dimensional graphics onto a display.

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