System and method for tracking and assessing movement skills in multidimensional space
DC CAFCFirst Claim
1. A testing and training system comprising a continuous tracking system for determining changes in an overall physical location of a player, in a defined physical space;
- a computer operatively coupled to the tracking system for updating in real time a player virtual location in a virtual space corresponding to the physical location of the player in the physical space, for updating a view of the virtual space, and for providing at least one indicia of performance of the player moving in the physical space, wherein the at least one indicia is or is derived from a measure of a movement parameter of the player.
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Abstract
Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player'"'"'s three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and/or responds to stimuli to create realistic movement challenges for the player.
655 Citations
30 Claims
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1. A testing and training system comprising a continuous tracking system for determining changes in an overall physical location of a player, in a defined physical space;
- a computer operatively coupled to the tracking system for updating in real time a player virtual location in a virtual space corresponding to the physical location of the player in the physical space, for updating a view of the virtual space, and for providing at least one indicia of performance of the player moving in the physical space, wherein the at least one indicia is or is derived from a measure of a movement parameter of the player.
- View Dependent Claims (2, 3, 4)
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5. A reactive power training system comprising:
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a reactive training device which provides cues to elicit responsive changes in an overall physical location of a subject in at least two dimensions; and
a resistive training device;
wherein the reactive training device and the resistive training device are used in a training sequence. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A method of reactive power training for a user using a reactive training device and one or more resistive training devices, comprising:
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performing a training sequence, wherein the performing the training sequence includes;
exercising utilizing the reactive training device, to perform reactive training bouts; and
performing resistive strength enhancing activities on the one or more resistive training devices, to perform resistive training bouts;
wherein the reactive training bouts are alternated with the resistive training bouts. - View Dependent Claims (26, 27, 28, 29, 30)
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Specification