Auxiliary memory device, method of setting time for electronic device, and information processing apparatus
First Claim
1. An auxiliary memory device for a video game system detachably connected to a main game apparatus and having a function to store data of the main game apparatus, comprising:
- a clock unit having a clock function;
power supply means for supplying an electric power;
memory means for storing data of at least the main game apparatus; and
communication means for communicating with the main game apparatus, wherein said clock unit is set to a time based on a time setting operation of and according to a progression of time determined by an application program of the main game apparatus.
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Accused Products
Abstract
An auxiliary memory device which not only stores data, but also measures time information managed by an application program of a main apparatus is provided. The auxiliary memory device has a clock element as a clock unit having a clock function, a power supply for supplying an electric power, a nonvolatile memory for storing data of at least the main apparatus, and a microcomputer having a communicating function for communicating with the main apparatus. The clock element is an element supplied with the electric power from the power supply for continuing a time measuring operation. The nonvolatile memory stores at least time information produced when an application program of a main apparatus is temporarily interrupted.
24 Citations
36 Claims
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1. An auxiliary memory device for a video game system detachably connected to a main game apparatus and having a function to store data of the main game apparatus, comprising:
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a clock unit having a clock function;
power supply means for supplying an electric power;
memory means for storing data of at least the main game apparatus; and
communication means for communicating with the main game apparatus, wherein said clock unit is set to a time based on a time setting operation of and according to a progression of time determined by an application program of the main game apparatus. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of setting time for a video game system, comprising the steps of:
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providing a main game apparatus and an auxiliary memory device detachably connected to said main game apparatus, wherein said auxiliary memory device and said main game apparatus jointly make up said video game system;
setting time information managed by an application program of said main game apparatus based on time information of a clock unit of said auxiliary memory device; and
setting said clock to a time based on a time setting operation of and according to a progression of time determined by the application program of the main game apparatus. - View Dependent Claims (8)
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9. A game system comprising:
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a main game apparatus having a processor for processing data transmitted via communication means; and
an auxiliary memory device having memory means for storing data to be transmitted to at least said main game apparatus, and a clock unit having a clock function, wherein time information managed by an application program of the main apparatus is set by time information of said clock unit which is transmitted via said communication means, and wherein said time information of the clock unit is set to a time based on a time setting operation of and according to a progression of time determined by the application program of the main game apparatus. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
said auxiliary memory device sets the time information of said clock unit to a time in response to said command; and
said clock unit starts measuring time from the set time.
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13. A game system according to claim 11, wherein for resuming said application program of said main apparatus, said auxiliary memory device is inserted in said main apparatus, and transfers a present time information which is being continuously measured by said clock unit, together with saved data including the time information, to said main apparatus.
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14. A game system according to claim 13, wherein the time information included in the saved data represents time when said application program was temporarily interrupted;
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the present time information from said clock unit represents the time measured in said auxiliary memory device as the actual time elapses; and
the time information managed by said application program is set by the time information included in the saved data and the present time information thus measured.
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15. A game system according to claim 14, wherein said main apparatus resumes said application program whose time information is set to the time information reflecting a period from temporary interruption to the resumption, which period has been measured as the actual time has elapsed.
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16. A game system according to claim 15, wherein said application program processes data to include a progress during the elapsed time based on elapsed time data produced by comparing the time information upon the temporary interruption and the time information measured at the time of the resumption.
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17. An auxiliary device capable of data communication with a main apparatus for executing an application program, said auxiliary device comprising:
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a communication unit for performing the data communication with said main apparatus;
a clock unit for managing time information; and
a memory unit for storing data for use in said main apparatus, wherein the time information managed by said clock unit is transmitted to said main apparatus for setting time information used in the application program executed by said main apparatus. - View Dependent Claims (18, 19, 20, 21, 22)
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23. A method of setting time information for an information processing system including a main apparatus for executing an application program and an auxiliary device having a clock unit for managing time information, said auxiliary device being capable of data communication with said main apparatus,
said method comprising the steps of: -
executing the application program in said main apparatus;
transmitting the time information managed by said clock unit from said auxiliary device to said main apparatus; and
setting time information used in the application program based on the time information transmitted from said auxiliary device to said main apparatus. - View Dependent Claims (24, 25, 26, 27, 28, 29)
storing time information in said memory unit of said auxiliary device when the data communication between said auxiliary device and said main apparatus is temporarily interrupted.
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27. A method according to claim 24, further comprising the step of:
storing time information in said memory unit of said auxiliary device when the application program on said main apparatus is temporarily interrupted.
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28. A method according to claim 26, further comprising the step of:
managing time information with said clock unit by counting time from a point of time when data communication between said auxiliary device and said main apparatus is temporarily interrupted based on the time information stored in said memory unit.
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29. A method according to claim 28, wherein said auxiliary device transmits the time information managed by said clock unit to said main apparatus when the data communication between said auxiliary device and said main apparatus is resumed according to the application program.
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30. An information processing system comprising:
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a main apparatus for executing an application program; and
an auxiliary apparatus having a clock unit for managing time information, said auxiliary device being capable of. data communication with said main apparatus, wherein the time information managed by said clock unit is transmitted to said main apparatus for setting time information used in the application program executed by said main apparatus. - View Dependent Claims (31, 32, 33, 34, 35, 36)
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Specification