Method and apparatus for coordinating an interactive computer game with a broadcast television program
First Claim
1. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
- (a) simulating a virtual environment;
(b) assigning to each of the plurality of users a active region in the virtual environment that the user can control and in which the user can create a character, wherein the active region is smaller than the entire virtual environment;
(c) assigning to the broadcast program an active region in the virtual environment wherein the active region is smaller than the entire virtual environment and wherein at least a portion of the broadcast active region is displayed as part of the broadcast television program and can be seen by television viewers using conventional television receivers; and
(d) selecting at least one of the plurality of users and moving at least one character in the active region of the selected user to the broadcast active region so that the selected user can interact with the broadcast television program.
5 Assignments
0 Petitions
Accused Products
Abstract
In order to coordinate an interactive computer game with a television broadcast, a central control establishes a large virtual environment in which viewers participate with characters either controlled or designed by them. Each user can directly control or influence characters within a “active region” which encompasses part of the virtual environment that is much less than the total environment. The broadcast portion of the system also has an active region, at least a portion of which is shown on a broadcast television show. The locations of the active regions are controlled by the central control. In accordance with one embodiment, the central control moves the active regions of selected users so that these active regions coincide or overlap the broadcast active region. The selected users are then allowed to control characters that appear on the broadcast television show. In accordance with another embodiment, the central control may transport characters created by a user from the user'"'"'s active region to the broadcast active region by means of a virtual “portal.”
112 Citations
47 Claims
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1. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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(a) simulating a virtual environment;
(b) assigning to each of the plurality of users a active region in the virtual environment that the user can control and in which the user can create a character, wherein the active region is smaller than the entire virtual environment;
(c) assigning to the broadcast program an active region in the virtual environment wherein the active region is smaller than the entire virtual environment and wherein at least a portion of the broadcast active region is displayed as part of the broadcast television program and can be seen by television viewers using conventional television receivers; and
(d) selecting at least one of the plurality of users and moving at least one character in the active region of the selected user to the broadcast active region so that the selected user can interact with the broadcast television program. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. Apparatus for coordinating an interactive computer game being played by a plurality of users on computers with a broadcast television program, comprising:
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a computer game program operating in the computers of the users for simulating a virtual environment;
a mechanism in the computer game program for assigning to each of the plurality of users a active region in the virtual environment that the user can control and in which the user can create a character, wherein the active region is smaller than the entire virtual environment;
providing to the broadcast program a computer which runs the computer game program and assigns an active region in the virtual environment wherein the active region is smaller than the entire virtual environment and wherein at least a portion of the broadcast active region is displayed as part of the broadcast television program and can be seen by television viewers using conventional television receivers; and
a mechanism that selects at least one of the plurality of users and moves at least one character in the active region of the selected user to the broadcast active region so that the selected user can interact with the broadcast television program. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. A computer program product for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, the computer program product comprising a computer usable medium having computer readable program code thereon, including:
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program code that simulates a virtual environment;
program code for assigning to each of the plurality of users a active region in the virtual environment that the user can control and in which the user can create a character, wherein the active region is smaller than the entire virtual environment;
program code for assigning to the broadcast program an active region in the virtual environment wherein the active region is smaller than the entire virtual environment and wherein at least a portion of the broadcast active region is displayed as part of the broadcast television program and can be seen by television viewers using conventional television receivers; and
program code for selecting at least one of the plurality of users and moving at least one character in the active region of the selected user to the broadcast active region so that the selected user can interact with the broadcast television program. - View Dependent Claims (36, 37)
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38. A computer data signal embodied in a carrier wave for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, the computer data signal comprising:
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program code that simulates a virtual environment;
program code for assigning to each of the plurality of users a active region in the virtual environment that the user can control and in which the user can create a character, wherein the active region is smaller than the entire virtual environment;
program code for assigning to the broadcast program an active region in the virtual environment wherein the active region is smaller than the entire virtual environment and wherein at least a portion of the broadcast active region appears on the broadcast television program; and
program code for selecting at least one of the plurality of users and moving at least one character in the active region of the selected user to the broadcast active region so that the selected user can interact with the broadcast television program. - View Dependent Claims (39, 40)
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41. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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(a) simulating a virtual environment;
(b) assigning to the broadcast program an active region in the virtual environment wherein at least a portion of the broadcast active region appears on the broadcast television program (c) providing to each user a mechanism for creating a character by assigning to the character characteristics and parameters, the character thereafter operating autonomously; and
(d) selecting at least one of the plurality of users and displaying at least one character created by the selected user in the broadcast active region so that the at least one character and the broadcast active region are displayed as part of the broadcast television program and can be seen by television viewers using conventional television receivers and the selected user can interact with the broadcast television program. - View Dependent Claims (42, 43)
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44. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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(a) simulating a virtual environment;
(b) assigning to each of the plurality of users a active region in the virtual environment that the user can control and in which the user can create a character, wherein the active region is smaller than the entire virtual environment;
(c) assigning to the broadcast program an active region in the virtual environment wherein the active region is smaller than the entire virtual environment and wherein at least a portion of the broadcast active region is displayed as part of the broadcast television program and can be seen by viewers using receivers that display streamed video data; and
(d) selecting at least one of the plurality of users and moving at least one character in the active region of the selected user to the broadcast active region so that the selected user can interact with the broadcast television program.
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45. Apparatus for coordinating an interactive computer game being played by a plurality of users on computers with a broadcast television program, comprising:
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a computer game program operating in the computers of the users for simulating a virtual environment;
a mechanism in the computer game program for assigning to each of the plurality of users a active region in the virtual environment that the user can control and in which the user can create a character, wherein the active region is smaller than the entire virtual environment;
providing to the broadcast program a computer which runs the computer game program and assigns an active region in the virtual environment wherein the active region is smaller than the entire virtual environment and wherein at least a portion of the broadcast active region is displayed as part of the broadcast television program and can be seen by television viewers using receivers that display streamed video data; and
a mechanism that selects at least one of the plurality of users and moves at least one character in the active region of the selected user to the broadcast active region so that the selected user can interact with the broadcast television program.
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46. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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(a) simulating a virtual environment;
(b) assigning to the broadcast program an active region in the virtual environment wherein at least a portion of the broadcast active region appears on the broadcast television program (c) providing to each user a mechanism for creating a character by assigning to the character characteristics and parameters, the character thereafter operating autonomously; and
(d) selecting at least one of the plurality of users and displaying at least one character created by the selected user in the broadcast active region so that the at least one character and the broadcast active region are displayed as part of the broadcast television program and can be seen by viewers using receivers that display streamed video data and the selected user can interact with the broadcast television program.
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47. A method for coordinating an interactive computer game being played by a plurality of users with a broadcast television program, comprising:
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(a) simulating a virtual environment that is displayed on the broadcast television program;
(c) providing to each user a mechanism for creating a character by assigning to the character characteristics and parameters, the character thereafter operating autonomously; and
(d) selecting at least one of the plurality of users and displaying at least one character created by the selected user in the virtual environment so that the at least one character and the virtual environment are displayed as part of the broadcast television program and can be seen by viewers using receivers that display streamed video data.
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Specification