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Method and apparatus for building a real time graphic scene database having increased resolution and improved rendering speed

  • US 6,456,288 B1
  • Filed: 03/31/1998
  • Issued: 09/24/2002
  • Est. Priority Date: 03/31/1998
  • Status: Expired due to Term
First Claim
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1. A method for building a database for real time rendering of a scene comprising(a) substituting a high-resolution polygonal feature model generated from vector feature data as a feature into three-dimensional scene source imagery in place of a lower resolution polygonal representation of the feature;

  • (b) systematically rendering a two-dimensional representation of the three-dimensional scene source imagery of step (a) containing the high-resolution model, (c) capturing a two-dimensional pixel representation of said rendered scene of step (b)containing said high-resolution model;

    (d) removing the inserted high resolution model from the scene source imagery and substituting the lower resolution polygonal representation of the feature into the source imagery; and

    (e) storing said two-dimensional pixel representation of said rendered scene containing said high-resolution model in a database for real time rendering of said scene, wherein the two-dimensional representation of the scene is rendered on a display viewed from a first observer perspective and the three-dimensional representation of the scene is rendered on the display containing the lower resolution polygonal feature when the scene is viewed from a second observer perspective closer than the first observer perspective.

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