Three-dimensional puzzle game device and recording medium for three-dimensional puzzle game
First Claim
1. A three-dimensional (3D) puzzle game device in which a game proceeds as a player takes actions for puzzle elements varied in pattern displayed on a game field spreading across a display screen, the 3D puzzle game device comprising:
- a controller which is actuated by the player; and
image processing means for effecting program processing for a 3D puzzle game in response to actuation of the controller, and then producing image data for the 3D puzzle game for display on a display, wherein said image processing means comprises;
3D game field display control means for producing a 3D game field laterally extending around a tubular subject for display on said display;
puzzle element display control means for displaying a plurality of puzzle elements varied in pattern on said 3D game field;
location change means for changing, in response to the actuation of said controller, location of said puzzle elements displayed on said 3D game field;
3D game field rotation means for rotating, in response to the actuation of said controller, said 3D game field along with the puzzle elements displayed thereon;
elimination condition detection means for detecting that the location of the puzzle elements displayed on said 3D game field satisfies a given elimination condition; and
elimination control means for performing a control in such a manner that the puzzle elements displayed on said 3D game field are eliminated when satisfying said elimination condition, wherein said location change means changes the location of puzzle elements frozen on said 3D game field.
1 Assignment
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Accused Products
Abstract
In this puzzle game device, a three-dimensional game field 70 laterally extended around a tubular subject is provided. The 3D game field 70 is divided into display regions of vertically 12 lines by circumferentially 16 columns, and each display region is capable of displaying a panel. A player can move the panels displayed on the game field 70 with a cursor 71. The panels are varied in pattern, and when three or more panels of a pattern being vertically or laterally in line, those panels are eliminated. The 3D game field 70 has new panels continuously rising, therefore the player is required to unceasingly eliminate the panels. When the player fails to eliminate panels quick enough and the panels reach the top of the 3D game field 70, the game is over. By applying the 3D game field 70 as an alternative to a conventional 2D game field, the degree of freedom and the level of variety of a game are enhanced by the up-scaled game field.
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Citations
45 Claims
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1. A three-dimensional (3D) puzzle game device in which a game proceeds as a player takes actions for puzzle elements varied in pattern displayed on a game field spreading across a display screen, the 3D puzzle game device comprising:
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a controller which is actuated by the player; and
image processing means for effecting program processing for a 3D puzzle game in response to actuation of the controller, and then producing image data for the 3D puzzle game for display on a display, wherein said image processing means comprises;
3D game field display control means for producing a 3D game field laterally extending around a tubular subject for display on said display;
puzzle element display control means for displaying a plurality of puzzle elements varied in pattern on said 3D game field;
location change means for changing, in response to the actuation of said controller, location of said puzzle elements displayed on said 3D game field;
3D game field rotation means for rotating, in response to the actuation of said controller, said 3D game field along with the puzzle elements displayed thereon;
elimination condition detection means for detecting that the location of the puzzle elements displayed on said 3D game field satisfies a given elimination condition; and
elimination control means for performing a control in such a manner that the puzzle elements displayed on said 3D game field are eliminated when satisfying said elimination condition, wherein said location change means changes the location of puzzle elements frozen on said 3D game field. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
said elimination condition detection means detects that, when the lines drawn on the puzzle elements on said 3D game field are forming a line going around the 3D game field, said given elimination condition is satisfied. -
8. The 3D puzzle game device as claimed in claim 1, wherein said puzzle element display control means varies the patterns of the puzzle elements by varying either color or design provided thereon.
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9. The 3D puzzle game device as claimed in claim 1, wherein said puzzle element display control means varies the patterns of the puzzle elements by varying shapes thereof, which are structured by plurally combining a minimum unit of shape.
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10. A three-dimensional (3D) puzzle game recording medium on which a program to be run by image processing means is recorded for realizing an operational environment on a 3D puzzle game device provided with a controller which is actuated by a player and the image processing means effects program processing for a 3D puzzle game in response to actuation of the controller and then produces image data for the 3D puzzle game for display on a display,
when run by said image processing means, said program comprises: -
a 3D game field display control step of displaying a 3D game field laterally extending around a tubular subject on said display;
a puzzle element display control step of displaying puzzle elements varied in pattern on said 3D game field;
a location change step of changing, in response to the actuation of said controller, the location of said puzzle elements on said 3D game field;
a 3D game field rotation step of rotating, in response to the actuation of said controller, said 3D game field along with the puzzle elements displayed thereon;
an elimination condition detection step of detecting the location of the puzzle elements on said 3D game field satisfying a given elimination condition; and
an elimination control step of performing a control in such a manner that the puzzle elements displayed on said 3D game field are eliminated when satisfying said elimination condition, wherein said location change step changes the location of puzzle elements frozen on said 3D game field. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
in said elimination condition detection step, when the lines drawn on the puzzle elements on said 3D game field are forming a line going around the 3D game field, said given elimination condition is detected as being satisfied. -
17. The 3D puzzle game recording medium as claimed in claim 10, wherein, in said puzzle element display control step, the patterns of the puzzle elements are varied by color or design provided thereon.
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18. The 3D puzzle game recording medium as claimed in claim 10, wherein, in said puzzle element display control step, the patterns of the puzzle elements are varied by shapes thereof, which are structured by plurally combining a minimum unit of shape.
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19. A computer-readable medium having stored thereon a video game program adapted to be executed by a video game program executing system, the video game program which, when executed, performs steps which provide a three-dimensional puzzle game, the steps comprising:
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generating puzzle element data defining attributes of puzzle elements of the three-dimensional puzzle game;
processing the puzzle element data, wherein the processing comprises determining which puzzle elements satisfy an elimination condition and eliminating the puzzle elements satisfying the elimination condition; and
writing, based on the puzzle element data processing, puzzle element display data to a display memory readable by the video game program executing system to render a display in which the puzzle elements are arranged on a three-dimensional game field, wherein spaces on the three-dimensional game field having no puzzle elements are see-through, whereby puzzle elements on the side of the three-dimensional game field opposed to the see-through spaces are visible in the rendered display. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35)
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36. An article of manufacture comprising a cartridge and a computer-readable medium contained within the cartridge, the computer-readable medium having stored thereon a video game program adapted to be executed by a video game program executing system, the video game program which, when executed, performs steps which provide a three-dimensional puzzle game, the steps comprising:
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generating puzzle element data defining attributes of puzzle elements of the three-dimensional puzzle game;
processing the puzzle element data, wherein the processing comprises determining which puzzle elements satisfy an elimination condition and eliminating the puzzle elements satisfying the elimination condition; and
writing, based on the puzzle element data processing, puzzle element display data to a display memory readable by the video game program executing system to render a display in which the puzzle elements are arranged on a three-dimensional game field, wherein spaces on the three-dimensional game field having no puzzle elements are see-through, whereby puzzle elements on the side of the three-dimensional game field opposed to the see-through spaces are visible in the rendered display.
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37. A three-dimensional (3D) puzzle game device in which a game proceeds as a player takes actions for puzzle elements varied in pattern displayed on a game field spreading across a display screen, the 3D puzzle game device comprising:
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a controller which is actuated by the player; and
image processing means for effecting program processing for a 3D puzzle game in response to actuation of the controller, and then producing image data for the 3D puzzle game for display on a display, wherein said image processing means comprises;
3D game field display control means for producing a 3D game field laterally extending around a tubular subject for display on said display;
puzzle element display control means for displaying a plurality of puzzle elements varied in pattern on said 3D game field displayed on said display;
location change means for changing, in response to the actuation of said controller, location of said puzzle elements displayed on said 3D game field;
3D game field rotation means for rotating, in response to the actuation of said controller, said 3D game field along with the puzzle elements displayed thereon;
elimination condition detection means for detecting that the location of the puzzle elements displayed on said 3D game field satisfies a given elimination condition; and
elimination control means for performing a control in such a manner that the puzzle elements displayed on said 3D game field are eliminated when satisfying said elimination condition, wherein said puzzle element display control means displays see-through areas on said 3D game field where no puzzle elements are located. - View Dependent Claims (38, 39)
said elimination condition detection means detects that, when the lines drawn on the puzzle elements on said 3D game field form a line going around the 3D game field, said given elimination condition is satisfied.
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40. A three-dimensional (3D) puzzle game device in which a game proceeds as a player takes actions for puzzle elements varied in pattern displayed on a game field spreading across a display screen, the 3D puzzle game device comprising:
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a controller which is actuated by the player; and
image processing means for effecting program processing for a 3D puzzle game in response to actuation of the controller, and then producing image data for the 3D puzzle game for display on a display, wherein said image processing means comprises;
3D game field display control means for producing a 3D game field laterally extending around a tubular subject for display on said display;
puzzle element display control means for displaying a plurality of puzzle elements varied in pattern on said 3D game field displayed on said display;
location change means for changing, in response to the actuation of said controller, location of said puzzle elements displayed on said 3D game field;
3D game field rotation means for rotating, in response to the actuation of said controller, said 3D game field along with the puzzle elements displayed thereon;
elimination condition detection means for detecting that the location of the puzzle elements displayed on said 3D game field satisfies a given elimination condition; and
elimination control means for performing a control in such a manner that the puzzle elements displayed on said 3D game field are eliminated when satisfying said elimination condition, wherein the location change means responds to an actuation of said controller relating to a rotation direction of said 3D game field the same as the 3D game field rotation means responds to the actuation of said controller. - View Dependent Claims (41, 42)
said elimination condition detection means detects that, when the lines drawn on the puzzle elements on said 3D game field form a line going around the 3D game field, said given elimination condition is satisfied.
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43. A three-dimensional (3D) puzzle game recording medium on which a program to be run by image processing means is recorded for realizing an operational environment on a 3D puzzle game device provided with a controller which is actuated by a player and the image processing means effects program processing for a 3D puzzle game in response to actuation of the controller and then produces image data for the 3D puzzle game for display on a display,
when run by said image processing means, said program comprises: -
a 3D game field display control step of displaying a 3D game field laterally extending around a tubular subject on said display;
a puzzle element display control step of displaying puzzle elements varied in pattern on said 3D game field;
a location change step of changing, in response to the actuation of said controller, the location of said puzzle elements on said 3D game field;
a 3D game field rotation step of rotating, in response to the actuation of said controller, said 3D game field along with the puzzle elements displayed thereon;
an elimination condition detection step of detecting the location of the puzzle elements on said 3D game field satisfying a given elimination condition; and
an elimination control step of performing a control in such a manner that the puzzle elements displayed on said 3D game field are eliminated when satisfying said elimination condition, wherein said puzzle element display control step displays see-through areas on said 3D game field where no puzzle elements are located. - View Dependent Claims (44, 45)
in said elimination condition detection step, when the lines drawn on the puzzle elements on said 3D game field form a line going around the 3D game field, said given elimination condition is detected as being satisfied.
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Specification