Interactive educational toy
First Claim
1. An interactive learning device comprising:
- a) the learning device in the form of a figure having an exterior surface, and wherein the figure is a plush animal having hands and feet;
b) indicia on the exterior surface of the figure;
c) at least one light associated with the indicia;
d) switching circuitry coupled to the indicia;
e) a speaker;
f) a sound synthesizer;
g) a logic circuit having at least one memory, input terminals that are electrically coupled to the switching circuitry, and output terminals electrically coupled to the sound synthesizer and the speaker;
h) a plurality of preprogrammed instruction modalities stored in the at least one memory, wherein the plurality of preprogrammed instruction modalities include at least two distinct instruction modalities comprising (i) a first preprogrammed instruction modality that provides a visual stimulus that automatically moves from indicium to indicium and then provides a response for successful kinesthetic action by a user to the visual stimulus, and (ii) a second preprogrammed instruction modality that includes declaratory instruction, wherein the logic circuit controls interaction between the switching circuitry and the plurality of preprogrammed instruction modalities.
8 Assignments
0 Petitions
Accused Products
Abstract
The present invention comprises a teaching toy that invites a child'"'"'s interaction using an attractive play figure, for example a stuffed animal, to present more than one instructional modality in mixed formats. The child is presented with a declarative instruction, songs, and moving lights and kinesthetic and reasoning connections are induced in the child'"'"'s mind via games, songs, and visual stimuli. Particularly, the present invention teaches and reinforces a child'"'"'s knowledge of geometric shapes, colors, melody and rhythm by use of visual, audial, and kinesthetic involvement of the child. If the inventive is presented in the form of a stuffed animal, the exterior of the animal would have a plurality of indicia that the child could press. The indicia is electrically coupled to switching circuitry and those switches activate a logic circuit containing preprogrammed instruction modalities and play methods. The instruction modalities are communicated using a variety of preprogrammed fun speech patterns so that the toy appears to talk to the child and provide instruction. Each inventive toy presents least two distinct instruction modalities, for example, i) identifying a symbol by its shape and ii) associating a visual stimulus with a kinesthetic action.
137 Citations
44 Claims
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1. An interactive learning device comprising:
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a) the learning device in the form of a figure having an exterior surface, and wherein the figure is a plush animal having hands and feet;
b) indicia on the exterior surface of the figure;
c) at least one light associated with the indicia;
d) switching circuitry coupled to the indicia;
e) a speaker;
f) a sound synthesizer;
g) a logic circuit having at least one memory, input terminals that are electrically coupled to the switching circuitry, and output terminals electrically coupled to the sound synthesizer and the speaker;
h) a plurality of preprogrammed instruction modalities stored in the at least one memory, wherein the plurality of preprogrammed instruction modalities include at least two distinct instruction modalities comprising (i) a first preprogrammed instruction modality that provides a visual stimulus that automatically moves from indicium to indicium and then provides a response for successful kinesthetic action by a user to the visual stimulus, and (ii) a second preprogrammed instruction modality that includes declaratory instruction, wherein the logic circuit controls interaction between the switching circuitry and the plurality of preprogrammed instruction modalities. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 27)
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13. A plush toy having an exterior and an interior surface, the plush toy comprising:
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a) indicia on the exterior surface of the plush toy, wherein the indicia comprise a plurality of shapes;
b) switching circuitry coupled to the indicia;
c) at least one light associated with the indicia;
d) a sound synthesizer;
e) a speaker;
f) a logic circuit comprising a microprocessor and a memory, the logic circuit having input terminals electrically coupled to the switching circuitry and output terminals electrically coupled to the sound synthesizer and the speaker;
g) means for declaring the names of the shapes;
h) means for (i) providing a visual stimulus that automatically moves from shape to shape, (ii) allowing a user to respond by pressing one of the shapes while the visual stimulus automatically moves from shape to shape, and then (iii) providing appropriate feedback to the user as a function of the user'"'"'s response to the visual stimulus; and
i) means for allowing a user to select a song from among a plurality of songs stored in the memory. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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20. An interactive learning device comprising:
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a) a figure having an exterior surface, and wherein the figure is a plush animal having a chest, hands and feet;
b) indicia on the chest of the figure;
c) switching circuitry coupled to the indicia;
d) a sound synthesizer;
e) a speaker;
f) a memory;
g) a plurality of preprogrammed instruction modalities in the memory, wherein the plurality of preprogrammed instruction modalities comprises a first preprogrammed instruction modality comprising quizzing and a second preprogrammed instruction modality comprising declaratory instruction; and
h) a logic circuit having a microprocessor, input terminals that are electrically coupled to the switching circuitry, and output terminals electrically coupled to the sound synthesizer and the speaker, wherein the logic circuit controls interaction between the switching circuitry and the plurality of preprogrammed instruction modalities. - View Dependent Claims (21, 22, 23, 24, 25, 26, 29, 30, 31, 32, 33, 34, 35)
a plurality of lights respectively associated with the plurality of shapes; and
a third preprogrammed instruction modality that (i) provides a visual stimulus that is initiated by the plush toy and includes a light that flashes from shape to shape, (ii) waits and allows the user to respond by pressing one of the shapes while a light flashes from shape to shape, and then (iii) produces a response for the user if the user selects the shape associated with the light.
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23. The interactive learning device of claim 20 wherein the response comprises a reward in the form of a song.
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24. The interactive learning device of claim 20 wherein the light flashes from shape to shape in a random sequence.
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25. The interactive learning device of claim 20 wherein the toy is capable of automatically turning off after being turned on if there is no interaction with the plush toy after a period of time.
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26. The interactive learning device of claim 20 wherein each indicium of the indicia comprises a different shape and a different color.
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29. The interactive learning device of claim 20 wherein the indicia comprise shapes.
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30. The interactive learning device of claim 20 wherein the interactive learning device is in the form of a cartoon character.
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31. The interactive learning device of claim 20 wherein the indicia comprise numbers.
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32. The interactive learning device of claim 20 further comprising indicia on the hands.
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33. The interactive learning device of claim 20 further comprising a third preprogrammed instruction modality in the memory, wherein the third preprogrammed instruction modality comprises songs.
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34. The interactive learning device of claim 33 wherein the indicia comprise letters.
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35. The interactive learning device of claim 33 wherein the indicia comprise shapes.
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36. An interactive learning device comprising:
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a) a figure having an exterior surface, and wherein the figure is a plush animal having hands and feet;
b) indicia on the chest of the figure;
c) switching circuitry electrically coupled to the indicia;
d) a sound synthesizer;
e) a speaker;
f) a logic circuit having a microprocessor and a memory, input terminals that are electrically coupled to the switching circuitry, and output terminals electrically coupled to the sound synthesizer and the speaker;
g) means for quizzing a user; and
h) means for providing declaratory instruction to a user. - View Dependent Claims (28, 37, 38, 39, 40, 41, 42, 43, 44)
j) means for (i) providing a visual stimulus that is initiated by the plush toy and includes a light that flashes from indicium to indicium, (ii) waiting and allowing the user to respond by pressing one of the indicia while a light flashes from indicium to indicium, and then (iii) producing a response for the user if the user selects the indicium associated with the light.
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38. The interactive learning device of claim 37 wherein the light automatically and randomly flashes from indicium to indicium.
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39. The interactive learning device of claim 36 wherein the interactive learning device is in the form of a cartoon character.
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40. The interactive learning device of claim 36 wherein the indicia comprise numbers.
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41. The interactive learning device of claim 36 further comprising indicia on the hands.
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42. The interactive learning device of claim 36 further comprising means for playing songs.
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43. The interactive learning device of claim 42 wherein the indicia comprise letters.
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44. The interactive learning device of claim 42 wherein the indicia comprise shapes.
Specification