Game machine system
First Claim
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1. A game machine system comprising:
- a vehicle movable along a path and configured for having a player riding thereon, and a plurality of game stages arranged along said path, wherein at least one of said plurality of game stages is adapted to perform a contact type game in which an input operation can be performed by the player touching a target having a sensor for sensing when it is touched by the player, wherein said target moves within a region where the player can directly or indirectly physically contact said target, and wherein at least one signal output from said sensor is transmitted to a control device to be counted as a result of the game stage.
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Abstract
A riding type game machine system includes a vehicle movable along a path with a player riding therein and a plurality of game stages arranged along the path. At least one of the game stages is adapted to perform a contact type game having an input operation performed by the player touching a target. The contact type game is, for example, a target hitting game, which is a familiar game for the player compared with a non-contact type game such as a shooting game using infrared ray.
107 Citations
14 Claims
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1. A game machine system comprising:
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a vehicle movable along a path and configured for having a player riding thereon, and a plurality of game stages arranged along said path, wherein at least one of said plurality of game stages is adapted to perform a contact type game in which an input operation can be performed by the player touching a target having a sensor for sensing when it is touched by the player, wherein said target moves within a region where the player can directly or indirectly physically contact said target, and wherein at least one signal output from said sensor is transmitted to a control device to be counted as a result of the game stage. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A game machine system comprising:
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a vehicle movable along a path and configured for a player riding therein, a plurality of game stages arranged along said path, a branch point arranged in said path, said branch point having a plurality of branch paths for said vehicle to move and said branch point having switching means for selecting one of said branch paths for said vehicle, wherein each of said branch paths has a different type of game stage. - View Dependent Claims (12, 13, 14)
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Specification