Computer readable recording medium recording a program of a ball game and the program, ball game processing apparatus and its method
First Claim
1. A computer readable recording medium recording a program of a ball game, which realizes the ball game in which a player handles a movable ball on the ground, the recording medium recording the program for causing a computer to execute:
- a calculation of a trajectory of the moving ball;
a judgement of a height of the ball moving on the calculated trajectory at a present movement position;
an indication of a future movement position positioned ahead of the present movement position on a time axis by a mark on the ground, the mark following a movement position of the ball moving on the calculated trajectory; and
a change of a size of the displayed mark in accordance with the judged height of the ball at the present movement position.
4 Assignments
0 Petitions
Accused Products
Abstract
After a batter hits a ball, the height of the ball moving on a trajectory passing through present movement positions is judged. For example, future movement positions respectively positioned on a time axis ahead of the present movement positions are indicated on the ground by elliptical marks. The peak of the height becomes a boundary, and before the peak, the mark has a first color and the size of the mark is enlarged in a rising process of the ball, and after the peak, the mark has a second color and the size of the mark is reduced in a falling process of the ball. Therefore, the real pleasure of the operation by the combination of the operation support of a computer and the operation skill of the user himself can be obtained.
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Citations
40 Claims
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1. A computer readable recording medium recording a program of a ball game, which realizes the ball game in which a player handles a movable ball on the ground, the recording medium recording the program for causing a computer to execute:
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a calculation of a trajectory of the moving ball;
a judgement of a height of the ball moving on the calculated trajectory at a present movement position;
an indication of a future movement position positioned ahead of the present movement position on a time axis by a mark on the ground, the mark following a movement position of the ball moving on the calculated trajectory; and
a change of a size of the displayed mark in accordance with the judged height of the ball at the present movement position. - View Dependent Claims (2, 3, 4, 6, 8)
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5. A computer readable recording medium recording a program of a ball game, which realizes the ball game in which a player handles a movable ball on the ground, the recording medium recording the program for causing a computer to execute:
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a calculation of a trajectory of the moving ball;
a judgement of a height of the ball moving on the calculated trajectory at a present movement position;
an indication of a future movement position positioned ahead of the present movement position on a time axis by a mark on the ground, the mark following a movement position of the ball moving on the calculated trajectory; and
a change of a size and a color of the displayed mark in accordance with the judged height of the ball at the present movement position. - View Dependent Claims (7, 9, 10)
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11. A computer program product relating to a ball game in which a player handles a movable ball on the ground, the computer program product causing a computer to execute:
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a calculation of a trajectory of the moving ball;
a judgement of a height of the ball moving on the calculated trajectory at a present movement position;
an indication of a future movement position positioned ahead of the present movement position on a time axis by a mark on the ground, the mark following a movement position of the ball moving on the calculated trajectory; and
a change of a size of the displayed mark in accordance with the judged height of the ball at the present movement position. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A computer program product relating to a ball game in which a player handles a movable ball on the ground, the computer program product causing a computer to execute:
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a calculation of a trajectory of the moving ball;
a judgement of a height of the ball moving on the calculated trajectory at a present movement position;
an indication of a future movement position positioned ahead of the present movement position on a time axis by a mark on the ground, the mark following a movement position of the ball moving on the calculated trajectory; and
a change of a size and a color of the displayed mark in accordance with the judged height of the ball at the present movement position. - View Dependent Claims (18, 19, 20)
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21. A ball game processing apparatus comprising:
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a computer readable recording medium recording a program for realizing a ball game in which a ball is handled on the ground;
a computer for reading out at least a part of the program from the recording medium and executing at least the part of the program; and
a display for displaying the ball game realized by the program, wherein the computer reads out at least the part of the program from the recording medium to execute;
a calculation of a trajectory of a moving ball;
a judgement of a height of the ball moving on the calculated trajectory at a present movement position;
an indication of a future movement position positioned ahead of the present movement position on a time axis by a mark on the ground, the mark following a movement position of the ball moving on the calculated trajectory; and
a change of a size of the displayed mark in accordance with the judged height of the ball at the present movement position. - View Dependent Claims (22, 23, 24, 26, 29)
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25. A ball game processing apparatus comprising:
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a computer readable recording medium recording a program for realizing a ball game in which a movable ball is handled on the ground;
a computer for reading out at least a part of the program from the recording medium and executing at least the part of the program; and
a display for displaying the ball game realized by the program, wherein the computer reads out at least the part of the program from the recording medium to execute;
a calculation of a trajectory of the moving ball;
a judgement of a height of the ball moving on the calculated trajectory at a present movement position;
an indication of a future movement position positioned ahead of the present movement position on a time axis by a mark displayed on the ground, the mark following a movement position of the ball moving on the calculated trajectory; and
a change of a size and a color of the mark in accordance with the judged height of the ball at the present movement position. - View Dependent Claims (27, 28, 30)
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31. A ball game processing method for realizing a ball game in which a player handles a movable ball on the ground, the method comprising:
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calculating a trajectory of a moving ball;
judging a height of the ball moving on the calculated trajectory at a present moving position;
indicating a future moving position positioned ahead of the present movement position on a time axis by a mark on the ground, the mark following a movement position of the ball moving on the calculated trajectory; and
changing a size of the displayed mark in accordance with the judged height of the ball at the present movement position. - View Dependent Claims (32, 33, 34, 35, 37)
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36. A ball game processing method for realizing a ball game in which a player handles a movable ball on the ground, the method comprising:
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calculating a trajectory of a moving ball;
judging a height of the ball moving on the calculated trajectory at a present moving position;
indicating a future moving position positioned ahead of the present movement position on a time axis by a mark on the ground, the mark following a movement position of the ball moving on the calculated trajectory; and
changing a size and a color of the displayed mark in accordance with the judged height of the ball at the present movement position. - View Dependent Claims (38, 39, 40)
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Specification